biospud Posted June 1, 2014 Announcing the release of version 1.8.6_g of GZ3Doom, a stereoscopic 3D mod of GZDoom, for the Oculus RiftVR head set, Nvidia 3D vision glasses, and other 3D eyewear. Recent improvements in this release include:Avoid camera problem when viewing Rift mode without an actual Oculus Rift attached.Merge latest changes from gzdoom upstreamApply late-scheduled head tracking, to reduce latency, to make menu viewing more comfortable, and to reduce nausea in doom mods that force head position.Elevate per-eye camera shift from OpenGL-only, up to renderer camera, to avoid missed textures in culling.Reset pitch and roll when leaving rift mode. You may download this release now and learn more at the GZ3Doom page. 0 Share this post Link to post
Cupboard Posted June 4, 2014 Thanks for keeping this fork alive Graf Zahl. And also for rotatingpenguin to keep the flame going. 0 Share this post Link to post
Fusion Posted June 6, 2014 I've wanted this feature for ages in doom (i have nvidia 3d vision), thanks Graf! 0 Share this post Link to post
boris Posted June 6, 2014 GZ3Doom isn't maintained by Graf Zahl, but by (surprise, surprise) biospud. 0 Share this post Link to post
biospud Posted June 15, 2014 Fusion said:Big thanks to Biospud as well then! You're welcome! I recognize that Graf Zahl has done literally over a hundred times more than I have for this project. I maintain my GZ3Doom fork, which adds stereo 3D support. But none of this would be possible without Graf Zahl and the other maintainers of ZDoom/GZDoom. This is the beauty of open source software. 0 Share this post Link to post