Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
qbradq

Questions About Phase I Level Content

Recommended Posts

I have just recently sat down with FreeDoom with an eye towards contribution towards the project.

I am trying to find a place to start contributing toward Phase I level content. As such, here are my related questions. Also, these questions are based on the daily builds.

1. Why does Episode 1 have no boss level and episode end trigger?
2. What is the theme of Epsode 2?
3. E2M2 offends my sensibilities of level design, can I make major revisions?
4. Why was Double Impact adopted as Episode 4?
5. [Added in Edit] What compatibility standard does FreeDoom target? Boom? Is there a prefered source port to test maps in?

While I am at it, if anyone has a favorite Doom level design resource they'd like to share I would love to hear about it.

Thanks you for your time,
QBRADQ

Share this post


Link to post

Freedoom1 is still very unfinished, lots of missing or unfinished things. Double impact was added because it was submitted. Boom is the target, though vanilla is also good.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×