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oceanictrancer

edge source-port audio issues

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so everything about the edge source-port works fine on my vista machine, except the music. the sfx works fine, but not the music, and apparently the recent (and evidently last) edge update was suppose to fix the audio issues on vistas, but i guess not. any fixes? i couldn't find anything helpful.

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Music in 3DGE with Vista/7 is driven by Timidity. For further explanation, depending on which EDGE you are using, this is assuming you are looking at 3DGE-Readme.txt

In the README:

===============================
NOTE ABOUT MUSIC SUPPORT IN 3DGE
===============================
Alright, we'll admit - Music Support has always been a craft issue in
EDGE and 3DGE is no different! Below is a short explanation of Timidity,
a platform we use for enabling DOOM music in Linux and Windows.

*If you have Windows Vista or 7, you will need to follow
the instructions beforehand to get set up. Microsoft changed the way Windows
handles MIDI beginning with Vista so the standard playback method no
longer becomes supported. Any XP users out there? You're covered, no need
to grab these sets, though you theoretically *can* if you so desire.

===============================
Timidity is a program for playing MIDI music, and 3DGE includes
a built-in version of it. For Linux users this is the only
way to hear DOOM format music, but Windows users can use it too
(see the Music Device entry in the Sound Options menu). As stated
above, if you have Vista or 7 you *must* select Timidity.

Timidity requires "GUS Patch" files to work, which are special
sound data for musical instruments. Under Linux you can simply
install the 'freepats' package and it should work. Otherwise
a good quality patchset can be found in the idgames archive:
search for "8mbgmpat", download the zip, navigate to where
3DGE is installed, and unpack the files into the "8mbgmpat"
folder (which will be empty). Run 3DGE and the following
messages should appear in the console:

> Loading Timidity config: ./8mbgmpat/TIMIDITY.CFG
> I_StartupMusic: Timidity Init OK

If you can't see it, open the EDGE2.LOG file in your 3DGE
directory - this is the console output. There is another
file called DEBUG, but it usually isn't neccesary unless
reporting bugs or finding serious problems with mods.


NOTE: SoundFonts (SF2 files) are different from GUS patch files
and are NOT supported by 3DGE. I know, we wish they were too.
===============================

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