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Breezeep

[BOOM] How do I make a 3D bridge

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This tutorial might help you out. From the looks of your shot you need to make the sector self-referencing, although I could be wrong: 3D bridges in general can throw up some weird behavior that you don't expect.

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Obsidian said:

From the looks of your shot you need to make the sector self-referencing, although I could be wrong: 3D bridges in general can throw up some weird behavior that you don't expect.

Hi there, let me hijack this thread for a second: Every time I make a self referencing sector, typically for a floating platform, I get utterly absurd sector collision behavior (ie, standing on the platform in locations where it doesn't exist.) Halp?

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Any time you make a self-ref sector, you should enclose it in another normal sector, otherwise the self-ref sector can "leak" to other parts of the map.

If you're doing that and still getting that problem, I don't know, but maybe posting an example would help.

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it could also be like that because of the OpenGL rendering. I remember playing some Plutonia maps in an old version of Doomsday that mucked up some of the invisible bridges that are usually clear in software rendering.

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