Memfis Posted June 10, 2014 made this e2m1 today, no challenge so toggle fastmonsters if you need 0 Share this post Link to post
scifista42 Posted June 10, 2014 Titles like Superwad or Ultrawad really imply that there would be many maps, which makes me disappointed that there's not, because Memfis's maps are simply great. So yeah, this is a beautiful map in its simplicity, which gives a noticeable Doom E2 feel, as well as Memfis's own feel. I see a similarity with an awesome wad Back To Basics, if it was intentional, it's a good tribute. Since I was in no rush, I could enjoy the map well. The environment looked pleasant and easy linear gameplay was spiced up with some jumping / straferunning parts - and it kept to be interesting for me. Overally, I don't have why to complain, I can only be glad for having a good time with the level. I cheated to get secrets - both were well done and hidden. By the way, once again I let myself to be killed even in this top-easy map on standard UV (low health -> shotgunners), shame on me. :| 0 Share this post Link to post
Memfis Posted June 11, 2014 scifista42 said:Titles like Superwad or Ultrawad really imply that there would be many maps I never thought of it like that, super is more like in superman, but I guess if you compare it to Megawad then it might seem like there must be many maps. I came up with the name Superwad because I was watching an anime called Super Gals at the time. Greatwad is also on the way but I don't know if I'll finish it. 0 Share this post Link to post
Cupboard Posted June 11, 2014 All right, I gave this one a spin, bearing in mind scifista42's warning about "surprise BOOM" sergeants roaming around. A few memorable moments from my FDA. [recorded prboom 2.5.0, skill 4 hmm it was supposed to be complevel 2 but looks like I forgot to specify so whatever the default is]Rounding the first corner and coming face to face with a barrel. Always an innocent surprise, except when it isn't. ;) The lift ambush after the RL secret. Simple, yet effective: monsters from two sides except for the direction I was expecting. And at some point I missed the green armor secret. The strafe-platforming was well done. I wouldn't mind seeing a lot more of that in vanilla formats. Also, the occasional repopulated areas to guide the player to the right path. The use of the color blue on the carpets and walls. Can't complain and it seems comforting. 0 Share this post Link to post