dobu gabu maru Posted December 7, 2014 tourniquet said:Depends on the final map order but players will at leat be able to find a BFG in "Surreptitious Ichor" Well I doubt that map is going to be the only one with the BFG, but hey, continuous will always be the exception to design in a mapset. I'm hoping we get some shorter E3 episodes down the pipeline, because the four maps we have for it already eat up a decent chunk of the player's time. The hell theme tends to bring out the grandeur in mapper's ambitions, but hopefully we can have some newbies tone it down. 0 Share this post Link to post
joe-ilya Posted December 7, 2014 Anymore feedback about my Killing fields? 0 Share this post Link to post
kildeth Posted December 8, 2014 Hi all, haven't looked at Doomworld for a couple of weeks as I've just finished uni and have been taking a break from everything but I'll be sure to check updates and release an alpha compilation of the works thus far when I'm ready for it. I haven't disappeared. :) 0 Share this post Link to post
Jaxxoon R Posted December 9, 2014 Is it alright if I put together a map for this? 0 Share this post Link to post
7hm Posted December 14, 2014 So I'm not really sure what I'm doing with this after the first half (up to the red key door), but here's an updated version of my map. http://s000.tinyupload.com/index.php?file_id=49598291533820773467 0 Share this post Link to post
joe-ilya Posted December 14, 2014 Accroding to the OP the project has more than 20 maps. And some of the maps are unlisted, we still need MAP30 and 32. I have a concept for an IOS batlle. It'll involve the player lowering an unclimbable "staircase" that gets monsters summoned upon it, when the staircase lowers completely, it'll reveal a lift, you'll have to kill all the monsters before you can shoot the brain. I'll work on it tommorow. 0 Share this post Link to post
kildeth Posted December 28, 2014 @Jaxxoon_R - Sure it is. Hope everyone had a good holidays. Listen guys, things in my life are changing at the moment and it looks like I won't have much time to spend on Doom projects. I hate to say it but I think I'll have to take a break for awhile as I don't want to suck at leading a project I don't have time for. :P Best of luck guys and I hope to play a completed NOVA II someday when I've got more free time again. - kildeth. 0 Share this post Link to post
dobu gabu maru Posted December 28, 2014 Sad to hear kildeth, but hopefully whatever is going on in your real life is working out for you. So I guess I'm the project leader again? If someone wants the position they could take it, but people seem to be shy about spearheading these things, so I wouldn't mind the position. I have some time today so even if I'm not project lead, I can at least collate the maps we have done so far into an alpha. 0 Share this post Link to post
joe-ilya Posted December 28, 2014 I like how the title says "First status report in November" when it's already the end of december. EDIT: Maybe I can even take the leading position. 0 Share this post Link to post
AD_79 Posted December 28, 2014 This reminds me, I need to get my map done, I've had other things to do D: 0 Share this post Link to post
dobu gabu maru Posted December 28, 2014 Heyo, that was quick! Download NOVA2_A here. Only maps not added are anamia and Unnatural Selection as neither are compatible with the project as of now. Also, the maps are in a semi-random order so there's some blank maps inbetween them. List is as follows:MAP01 "Panic Station" by cannonball MAP02 _____ MAP03 "Joe's Facility" by joe-ilya MAP04 7hm's map MAP05 "Andromeda Sun" by Getsu Fine MAP06 _____ MAP07 Jmickle's map MAP08 mrthejoshmon's map MAP09 _____ MAP10 _____ MAP11 _____ MAP12 "Red Morning Light" by SFoZ911 MAP13 "Brick Trick Break" by joe-ilya MAP14 _____ MAP15 _____ MAP16 _____ MAP17 _____ MAP18 "Monuments to Thieves" by Egregor MAP19 _____ MAP20 _____ MAP21 "Zebetite" by tourniquet MAP22 "Killing Fields" by joe-ilya MAP23 "Vindaloo Chronicles" by cannonball MAP24 _____ MAP25 _____ MAP26 "Surreptitious Ichor" by cannonball & dobu gabu maru MAP27 _____ MAP28 _____ MAP29 _____ ("anamia" goes here ideally) MAP30 _____ MAP31 "Earthquake" by joe-ilya MAP32 _____ 0 Share this post Link to post
joe-ilya Posted December 28, 2014 My map's name is actually "killing fieldS" and "EARTHquake" 0 Share this post Link to post
jmickle66666666 Posted December 28, 2014 my map isn't there? the link is in the OP, i'll just make sure its the up to date one edit: yeah seems like the most recent one 0 Share this post Link to post
dobu gabu maru Posted December 28, 2014 My bad; I updated it accordingly. I'm also hoping we get some new mappers on this project otherwise we might be stuck in purgatory. 0 Share this post Link to post
tourniquet Posted December 29, 2014 Sweet, dobu takes the lead i'm more than glad about that. Let's hope to get some more mappers aboard soon. I'm a bit sceptical about putting 'Zebetite' into E3 since it's not really a hellish map. I dont mind adjusting the dificulty for an earlier position if necessary. Otherwise i'm fine with the current map order. As for 'Anaemia' i'm about halfway trough with converting it to LR, think i can wrap it up during the next 2 weeks. 0 Share this post Link to post
jmickle66666666 Posted December 29, 2014 i'd love to make a new map for this but i've got a billiard projects i'm working on :( 0 Share this post Link to post
Dave The Daring Posted December 29, 2014 Since I'm technically a new mapper, I wouldn't mind making a map for this project. I could do with a break from my vanilla project anyway. Do I pick a map slot myself or have one assigned? 0 Share this post Link to post
cannonball Posted December 29, 2014 In the alpha, the version of Panic station is the first version. Here is the updated version http://www.mediafire.com/download/pf576znz0cee4tr/pstat.wad 0 Share this post Link to post
mrthejoshmon Posted December 29, 2014 joe-ilya said:My map's name is actually "killing fieldS" and "EARTHquake" I don't think you can do upper and lower case in the doom engine, I have tried and it didn't change the letters. 0 Share this post Link to post
Suitepee Posted December 29, 2014 4 joe-ilya maps on the maplist so far.....I'm not exactly happy to see that to be honest, are there not other mappers' contributions that could be added to prevent one person hogging multiple slots on the project? 0 Share this post Link to post
mrthejoshmon Posted December 29, 2014 Suitepee said:4 joe-ilya maps on the maplist so far.....I'm not exactly happy to see that to be honest, are there not other mappers' contributions that could be added to prevent one person hogging multiple slots on the project? I agree but I am obviously not exactly a fan of Joe-ilya maps. I think it may be lack of peoples interest into this project that has so little mappers taking up slots (Or general procrastination?). Anyway, I was working on a map for TNT: Project Geryon (Which the project just died because I am a terrible leader who should stick to WOOO) that I could possibly give you guys (Providing the texture pack actually has the required TNT textures). 0 Share this post Link to post
tourniquet Posted December 29, 2014 Of all 4 joe-ilya maps 'Brick Trick Break' is the only one i would call a good submission, also probably one of his most interesting efforts. Map31 was by far the most unappealing of all, extremely sluggish. 0 Share this post Link to post
joe-ilya Posted December 29, 2014 tourniquet said:Of all 4 joe-ilya maps 'Brick Trick Break' is the only one i would call a good submission, also probably one of his most interesting efforts. Map31 was by far the most unappealing of all, extremely sluggish. Seriously? Brick trick break is good?! That's wierd, for me it was just more tricks, claustrophobicness and more experiments, while stuff like killing fields and my facility are normal levels without gimmicks.mrthejoshmon said:I don't think you can do upper and lower case in the doom engine, I have tried and it didn't change the letters. I just marked the missing words. 0 Share this post Link to post
AD_79 Posted December 29, 2014 mrthejoshmon said:(Or general procrastination?). That + having other things to do = no Nova II map yet. 0 Share this post Link to post
dobu gabu maru Posted December 29, 2014 cannonball said:In the alpha, the version of Panic station is the first version. Understood—I'll add it to the next alpha.Dave The Daring said:Do I pick a map slot myself or have one assigned? You can just submit a map and we'll assign it accordingly. Great to have new mappers onboard!tourniquet said:I'm a bit sceptical about putting 'Zebetite' into E3 Alright, we can move it to a late E2 slot—as more maps start to come in, the megawad progression will become a bit more clear. Which reminds me that if anyone wants to vie for a specific slot, they can make their case and I'll try to be as accommodating as I can. Regarding the joe maps, the situation can be a bit prickly. I stated this near the start of the project, but I really believe that we should minimize NOVA vets contributing to the project as much as possible, since this is NOVA II and not NOVA RETURNS. 1-2 maps (or in cb's case, ~2.5 maps) is tolerable but I think we should steer away from anything more than that. So with joe's case, I do agree that we should probably slim the contributions down to two maps. I feel (along with mrthejoshmon) that Brick Trick Break is his best effort and it would be good to keep, but I'm kind-of iffy on the other three—Earthquake most of all. The only exception to this rule is if we wind up with fewer than 32 maps when the project has essentially run out of steam (this was part of the reason why EvilNed had so many maps in the first project), but we'll cross that bridge when we get there. 0 Share this post Link to post
Dave The Daring Posted December 29, 2014 dobu gabu maru said:You can just submit a map and we'll assign it accordingly. Great to have new mappers onboard! Okay, cool. I think I'll make a tech base level. Is it okay if I include half a dozen or so textures from the CC4 pack? They're not essential, but I have come to rely on them recently. I've read the custom texture guidelines, so it shouldn't be too problematic to include them. If you're not keen on the idea though, that's fine too. 0 Share this post Link to post
AD_79 Posted December 29, 2014 Hmm, I might also add some custom textures. 0 Share this post Link to post
SleepyVelvet Posted December 30, 2014 I could produce a map for this if you want. I didn't realize until recently that this project was a new mappers thing until johnsuitpee said a few words about it on stream. i just assumed Nova 1 was some popular megawad that i've yet to play and this was the sequel. I've got solid experience with doombuilder 2 at this point, and can help towards filling your map vacuum if needed. There are some unfinished maps on my hardrive that are basically just startan2 covered layouts or half-baked concepts. When I start getting bored on working on a map, they get stored in the map freezer. If you'd like, I can take one out of the freezer and throw it into the oven again and bake it into a fresh-baked loaf of map for this project. i'll try to keep tacky gimmicks and shenanigans to a minimum. 0 Share this post Link to post