Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Memfis

How you can improve certain push secrets.

Recommended Posts

Let's say you have a secret where the player presses a computer panel to open a nearby wall. What you can do is add a switch texture to that panel's upper or lower part (choose the one that won't be visible). Now an activation sound will play when that panel is pressed, which is more satisfying I believe (you get some audio feedback). Noticed this in several wads and started doing it as well.

Share this post


Link to post

Good tip, I noticed you did this in Ultrawad and I thought it was a nice touch.

Share this post


Link to post

I've thought about this too, although I haven't yet used it. My rationale was to use it for secrets. Like instead of using a misaligned texture as a door, it could be a switch that opens up a door nearby (in case there isn't enough space to make an entire secret room off the chosen misaligned wall texture)

makes you wonder, if your switch raises or lowers a floor, you could use instantly raising or lowering floors to simulate the texture animation of a normal switch, so you could add new switch textures without replacing existing ones.

I'm not really sure that would ever be necessary though, as making a giant switch texture out of multiple patches and just offsetting the texture to the one you want seems less complicated and more versatile.

Share this post


Link to post

Well, instant moving floors can be used for making floor\flat switches. :) (see Epic 2 map01)

Share this post


Link to post

Good trick.

By the way, be careful about this when using switches: If both upper and lower texture of a linedef has a switch texture, only the upper one will animate. I've only learnt it recently (third post in this thread, post by Memfis). I didn't know it when I've started mapping, so I was really wondering and enraged because of one switch in my map that didn't animate, while all other switches did, and I wasn't able to fix it no matter what I've tried.

Share this post


Link to post

That reminds me of this wad: "1monster " in level 15, if you want to go to the secret level, you have to activate 2 computers' panels.

Share this post


Link to post

Thanks, good tip. This is a great idea, especially for vanilla mapping.

I've made switches using slade3 and several (switch) textures. I like to see Doom 3's red and green screens incorporated into Doom MODs. There could be black and green DOS screens for unactivated switches and red screens for activated screens (like they were hacked or dangerous).

EDIT: I'm sure I've seen new computer screen switches, probably dozens of times really. You're idea is quicker, easier, sneaky, and vanilla.

Share this post


Link to post
40oz said:

makes you wonder, if your switch raises or lowers a floor, you could use instantly raising or lowering floors to simulate the texture animation of a normal switch, so you could add new switch textures without replacing existing ones.


This inspired me to see if any of the stock doom 2 textures could be turned into switches using this method. Here is the result:
http://www.mediafire.com/download/dcct7499johuob7/altswitches.wad

Share this post


Link to post

You could even use 2 different textures if you used one as a midtexture, though then it might crash vanilla doom

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×