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hardcore_gamer

Sometimes lighting effects and secrets don't work for some reason

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Sometimes when I use lighting effects in Doom builder like "lights flicker randomally" it doesn't work in-game. I have no idea what causes this because most of the time this works just fine, but every now and then when I make a map the effect just doesn't work for some reason. Is this some kind of bug in Doom builder?

EDIT: In fact, secrets don't appear to work either. When I give an area the secret effect in Doom builder 2 in my current map it doesn't work, the the auto-map says there are zero secrets. A bug?

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How do you "give an area the secret effect"? Anything else than sector special effect = 9 won't work in vanilla.

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vdgg said:

How do you "give an area the secret effect"? Anything else than sector special effect = 9 won't work in vanilla.


I was talking about a sector special effect. It doesn't work for some reason.

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The wiki is wrong about sector special type 17 ("random fire flicker"). It actually sets the light level to a random value between the sector's light level and its darkest neighbour's light value at random intervals. As I recall, it does nothing if there is no neighbour with a lower light level.

As for secrets not working, the only thing that can cause this (assuming you've actually set the special type correctly - make sure you haven't accidentally changed it by copy-pasting sector properties, etc) is a linedef action that transfers or clears the sector special type. This includes all of the "raise/lower floor and change texture" types and the donut builders. Don't use these actions on secret sectors unless you're intentionally constructing disappearing secrets to mess with the player.

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Foxpup said:

The wiki is wrong about sector special type 17 ("random fire flicker"). It actually sets the light level to a random value between the sector's light level and its darkest neighbour's light value at random intervals. As I recall, it does nothing if there is no neighbour with a lower light level.

As for secrets not working, the only thing that can cause this (assuming you've actually set the special type correctly - make sure you haven't accidentally changed it by copy-pasting sector properties, etc) is a linedef action that transfers or clears the sector special type. This includes all of the "raise/lower floor and change texture" types and the donut builders. Don't use these actions on secret sectors unless you're intentionally constructing disappearing secrets to mess with the player.


Nope I did nothing of the sorts and it still doesn't work. Perhaps I should just upload the map so you can see what's wrong?

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That would be helpful, yes. Be sure to also post the sector numbers of the sectors in question, to avoid wasting time searching for them.

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