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Mordeth

Request: PolyObject move variations

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The following requested features got a positive response when mentioned on IRC, but I thought to put it into writing here as well.

We currently have an action to move PolyObjects at certain speeds for certain distances. It would be nice if acceleration / deceleration was also possible. Even nicer if different actions could be applied to the same PolyObject simultaneously.

Swinging doors are (afaik) limited to a open > wait > close cycle. Are 'duke3D' style doors possible that can open or close depending if they were closed or opened before?

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