LocoCaco Posted June 21, 2014 http://i.imgur.com/nMRALrZ.png I'm relatively new to Doom Builder, and .wads in general. I have one question (illustrated by the picture above): How do I create a transparent window/grate? For techie stuff: I'm currently editing in ZDoom - Doom in Hexen format. Any ideas? 0 Share this post Link to post
Gez Posted June 21, 2014 There needs to be something on the other side, so it has to be a two-sided linedef. 0 Share this post Link to post
Guest Unregistered account Posted June 21, 2014 Is this what you want? I didn't spend much time on the outdoor area, in case you wanted to turn it into a room or something. But here's how you make transparent windows: 1. Go to select the appropriate linedef and go to the Sidedefs window. 2. On Middle textures, set the texture to a bar (or whatever you want). 3. ... Yeah, that's literally it. This method can also be used to make fake walls and waterfalls etc. *In most cases you'll want to apply the middle texture to both sides. DOWNLOAD 0 Share this post Link to post
Foxpup Posted June 22, 2014 3. In the Linedef Properties window, be sure to check the "Impassable" box, or you'll be able to walk right through the bars. 1 Share this post Link to post
exl Posted June 23, 2014 One thing to look out for; if the texture you use for the window is taller than the actual window sector, some source ports with software renderers will show the entire texture bleed into the floor or ceiling, like so: 0 Share this post Link to post
TwinBeast Posted June 23, 2014 You can fix that issue with having a different light level on the other side. Like have 240 on one side and 241 on the other. 0 Share this post Link to post
Guest Unregistered account Posted June 23, 2014 Yup, or you can just make the sector different. Until you posted that, Jimi, I thought the other sector had to have a different height. Thanks! 0 Share this post Link to post
dg93 Posted June 23, 2014 When I make techbase maps, I usually just use a silver texture and set the linedef to transparent. I personally like the effect it makes. 0 Share this post Link to post
nihilistic Posted April 6, 2016 I have made a window in one of my maps that you can see through but monsters cant see you, and you cannot fire through it. let me know if you want a copy. 0 Share this post Link to post
Empyre Posted April 6, 2016 nihilistic said:I have made a window in one of my maps that you can see through but monsters cant see you, and you cannot fire through it. let me know if you want a copy. Did you use a crystal sector (both sides of each line refer to the same sector)? 0 Share this post Link to post
scifista42 Posted April 6, 2016 If you're mapping in Hexen format or UDMF, you might have accidentally set "Block Everything" flag onto one of the window's linedefs. Another explanation would be that there is another sector inside the window with a higher floor height and no textures on its lower linedefs, creating an invisible barrier. 0 Share this post Link to post
Quagsire Posted April 6, 2016 I haven't used DB2 in a while, so I forgot how the layout looks. You're better off using GZDoom Builder honestly. 0 Share this post Link to post
nihilistic Posted May 19, 2016 no, here is a map with windows in use scifista42 correct , with your other explanation. http://jmp.sh/2fxIp9e 0 Share this post Link to post