Fellowzdoomer Posted June 24, 2014 Heh, Look it what I learned. It seems I can put boom features in DMapEdit 4.3 by manually putting the little number in. This a crap test level (e1m1) to show. I'm placing this as a sign that now I'm becoming better being limited. Thank my curiosity. It may pop up on the archives... 0 Share this post Link to post
boris Posted June 24, 2014 The number of the people who think that the editor they are using is responsible for map features is too damn high. This seems to be a phenomenon that started just a few years ago. 0 Share this post Link to post
plums Posted June 24, 2014 I think this is how you had to make maps with Boom features back when it was first released. But anyhow, good for you for figuring it out. 0 Share this post Link to post
Fellowzdoomer Posted June 24, 2014 Well, to be honest, I didn't know that I could manually place my things in. Any other boom features? (Number in DB + description or demo map.) To think this started when I ran my dmp2013 map in dos vanilla doom (yep, HendV2) and realized my sky was blue... 0 Share this post Link to post
plums Posted June 24, 2014 http://doomwiki.org/wiki/Linedef_type has all the linedef types available in Boom (and vanilla). https://github.com/fragglet/mbf/blob/master/boomref.txt has a list of all Boom features. Calculating generalized linedef and sector types is probably more trouble than you want to go to, but it can be done. 0 Share this post Link to post
Fellowzdoomer Posted June 24, 2014 Can someone make a demo map with usable boom features? I based ysky.wad on the boom edition of dmp2013BE (Boom Edition) and then peeked in dmapedit to see what made what. 0 Share this post Link to post
plums Posted June 24, 2014 Well, there's BOOMEDIT.wad. Fraggle made a video "walkthrough" of it even. https://www.youtube.com/watch?v=d7WBQH5-1ps http://www.wad-archive.com/wad/8b81578ba565585f90d5cf0ade10183c 0 Share this post Link to post
Walter confetti Posted June 25, 2014 That's a.. interesting map, i must say. 0 Share this post Link to post
Fellowzdoomer Posted June 25, 2014 You'll like "Sky Place," the next map coming out. WARNING: GlBoom, PrBoom with OpenGL ES or any port with gl is needed. The walls show HOMs in software mode. 0 Share this post Link to post
Fellowzdoomer Posted June 25, 2014 http://www.mediafire.com/?plzh920ltb69y4i 0 Share this post Link to post
Fellowzdoomer Posted June 25, 2014 In the void or in the never ending sky pit? 0 Share this post Link to post