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Fellowzdoomer

I learn to map in Boom using A Vanilla Editor

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Heh, Look it what I learned.

It seems I can put boom features in DMapEdit 4.3 by manually putting the little number in. This a crap test level (e1m1) to show.

I'm placing this as a sign that now I'm becoming better being limited. Thank my curiosity. It may pop up on the archives...

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The number of the people who think that the editor they are using is responsible for map features is too damn high.

This seems to be a phenomenon that started just a few years ago.

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I think this is how you had to make maps with Boom features back when it was first released. But anyhow, good for you for figuring it out.

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Well, to be honest, I didn't know that I could manually place my things in.

Any other boom features? (Number in DB + description or demo map.)

To think this started when I ran my dmp2013 map in dos vanilla doom (yep, HendV2) and realized my sky was blue...

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Can someone make a demo map with usable boom features? I based ysky.wad on the boom edition of dmp2013BE (Boom Edition) and then peeked in dmapedit to see what made what.

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You'll like "Sky Place," the next map coming out. WARNING: GlBoom, PrBoom with OpenGL ES or any port with gl is needed. The walls show HOMs in software mode.

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