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LEX SAFONOV

Shadow Warrior Total Conversion

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Hello. Today I want to show all his creation, I'm working on for a long time.

Originally, I was planning to make a weapon mod, but later it all has grown into a total conversion.
Lu Wang - the protagonist of the game Shadow Warrior, struggling with different wickedness not only using kung fu, but not quite as Shaolin methods of micro Uzi, rocket launcher ...)

Weapon:
1. Fists - It's not just his fists and kungfu fists!)))
2. Sword - Sword too special, cuts the enemies at times someone just meat spreads))
3. Shura - Quite simply, to keep the enemy - well, did not hit - you can pick them up and try again to quit)
4. Micro Uzi - not quite Shaolin weapons, but very effective)
5. Rocket Launcher - a very effective weapon with a large blast radius. There are 3 modes of fire, but to use what is concrete, it is necessary to choose the appropriate cartridges. Firing modes - easy mode homing missiles and atomic projectile shot mode, the latter is very dangerous in narrow and tight spaces)
6. Grenade Launcher - Effective weapon if you want to remove the enemy behind the wall. Be careful, this weapon is a big AoE)
7. Bombs Velcro - Special bombs stick to enemies (yet buggy because it did under zandronum, and there are some flags did not work), lying on the ground on detaniruyut opponents.
8. Railgun - good hit enemies from a distance, trayly made ​​sprites. Long suffered from ACS scripts, but did spawn traylov normal (and most importantly a manually adjustable).
9. Demon head - quite original weapon uses three modes of fire - single shots fireballs, fire circle (written in ACS) and firestorm (shoots two balls that create an explosion behind him). The latter is very effective for a large gathering of opponents.
10. Heart - Probably the most interesting of the weapons, spawns ghostly copy of Wang Lu. Ghost kill enemies but very briskly. Life is not very much, but he fired off the rails, and hence the average demolish opponents outright.

Opponents of the test so far as they do finish, will paint on them and the subspecies from which he took and why)

Spawner rounds written test so far as it in general and portable equipment. Inventory is working, but needs some work to be in the future.
The game uses a voxel model of the original game.

Screenshots:







Please excuse me if this text is not entirely correct written just my native language is Russian, and English I do not know very well)

Download link:
http://webfile.ru/1aaeb6237b66531d2d6b075213387106

ENJOY!)))

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inb4 a load of Lo Wang quotes.

Pretty cool, liked playing the DOS version of this. Will give this a good go.

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Technical nitpick: It's not a total conversion if it doesn't have new maps. The definition of total conversion is that it replaces either everything making it something entirely new or replaces a little of everything (maps, weapons, monsters, music, etc.). Without maps it's either a 'conversion' or a 'gameplay mod'.

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I went back and present to you a new build Shadow Warrior)
What's new:
Now the sword and fists are bloody as the original game.
altered an item
Remade system spawn enemies - play now easier
Altered enemies themselves - animation, action chosen in view of the original game
Added new enemies from the original game - invisible ninja, Momma Ripper, Sumo Guy.
Fixed bugs in the arms (eg Guardian Head avoid rewriting magic circle).
Rebalanced Weapons (but the balance of the game yet still bad, but I'll do it a little later, when I have all the monsters)

Oh, yes, download link:
http://s000.tinyupload.com/?file_id=36556929645067818141

Have Fun)

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Nice gameplay mod. Seems loyal to Shadow Warrior's balance, though maybe it's easier to play?

Lo-Wang clones spawned by weapon 0 (Heart) are invincible and never die. That wasn't intended behaviour, or was it?

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Hmm, Lo Wang clones are invisible in original game, but in my mod they not never die, just they have many health(300). (Sorry my bad inglish)

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LEX SAFONOV said:

Hmm, Lo Wang clones are invisible in original game, but in my mod they not never die, just they have many health(300).

Well, I was wrong, you're right. So they're just very overpowered. They usually kill all enemy monsters before the monsters can target them, and win the fight unharmed. I've summoned one clone in Doom2's MAP10, and he killed all the hordes of zombies there, over 100 of them in total, before dying due to an accidental rocket hit + stepping on a corpse which apparently dealt damage. I've summoned 3 of them, then, and they seemed as an unstoppable army doing all work for me.

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scifista42 said:

Well, I was wrong, you're right. So they're just very overpowered. They usually kill all enemy monsters before the monsters can target them, and win the fight unharmed. I've summoned one clone in Doom2's MAP10, and he killed all the hordes of zombies there, over 100 of them in total, before dying due to an accidental rocket hit + stepping on a corpse which apparently dealt damage. I've summoned 3 of them, then, and they seemed as an unstoppable army doing all work for me.


Now it is not balanced due to the fact that not all monsters are made before the end of (left to do 4 monster)

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My dear friends, I am happy to tell you the good news!)
The new version of Shadow Warrior TC))

Download link:
http://s000.tinyupload.com/?file_id=15443967782834921706

Alternative link:
http://www.mediafire.com/download/umvovmr94u035s9/ShadowWarriorBackup.pk3

Changes:
All SW monsters are now ported, including those from the expansion packs(Wanton Destruction, Twin Dragon)
New items added
Weapons rebalanced all around
Monsters made all around beefier and rebalanced
Actually, rebalanced everything all around(still a long way to go until proper balance, like, about as far as from Los Angeles to Beringovskiy by a racing boat, but we still have something)

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New Build My friends)

log'o'change:
-Guardian's Head glitches less
-Redid "gore system", ninja's deaths should look a little better now
-Lo Wang will now occasionally say stuff on:
--Fisting people to death
--Selecting sword and using it to sword people to death
--Selecting shurikens
--Picking up weapons

Link!
http://s000.tinyupload.com/?file_id=55303160225001839380

Have fun!))))

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J.B.R said:

You have any plans for tcs from other build engine games?
Cuz' you've got talent for this.


Yep, I love Redneck Rampage and Witchaven build-games)
(However, I can try to transfer content to and from other build-games)


Okay, so. I'm ended fix for zandronum now))))
New features:
- Game Start animation in original game now here too!
- Low balance fix.
- Added new monster - bee(original game too!).
- Fixed MissileLauncher, added radiation smoke in nuclean-missile and fixed sprite offsets.
- Fixed StickyBomb.
- Fixed for zandronum-only - DemonicSnake used A_Warp function in GZdoom version, now used special ACS-script for orbit-skull.
LINK!:
Zandro Version:
http://s000.tinyupload.com/?file_id=50155575854147974975

Gzdoom-Version:
http://s000.tinyupload.com/?file_id=37572774921208079932

Next Plans:
- Recreate Guardian Head(Weapon) - Now I know how create magic-circle more optimized.
- Balance Fixed.
- Maybe - Map-pack create, used original textures and object, and maps too)))
- Of cource - fixeds for deathmatch)

Awwww, my inglish is very bad, sorry guys)))
Does no one likes Shadow Warrior?)

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LEX SAFONOV said:

Yep, I love Redneck Rampage and Witchaven build-games)
(However, I can try to transfer content to and from other build-games)

Does no one likes Shadow Warrior?)

I look foward to that and i like Shadow Warrior but like i said before we just have to wait, soon there will be a server for this TC on Zandro.

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Ok, I'm create new build Shadow Warrior TC!
Good news:
- Guardian-Head animations are fixed and recreate magic circle(now it's normal work in multiplayer)
- Micro-Uzi Fix - created tracer and now you can not choose the second Uzi, while his not pick on a map.
- Rocket Launcher Fix(Nuclean explode animations)
- Balance fix. Enemies killed now easier (hit-scan monsters)
- Casing-spawner Fix.
- For Zandronum version - Fixed Gibs-actors(not autoaimed)
- Added Lo Wang Gibs(Head, Legs)

So, Links!
GzDoom Version:
http://s000.tinyupload.com/?file_id=52491162786957333629

ZandroVersion(2.0 only!):
http://s000.tinyupload.com/?file_id=08544629915582832827

Have Fun!
Who wants some Wang?)

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I honestly don't see the point in a Shadow Warrior TC, the original SW game is better off played via SWP port although the second last one which didn't have the save corruption crash which was either 4.3.0 or 4.3.1, I think I remember only 4.3.2 had the problem.

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