NuMetalManiak Posted July 2, 2014 is E4M7 open? (i wanted to take E1M4, damn these slots go fast!) edit: yes 0 Share this post Link to post
Tristan Posted July 2, 2014 Done, sorry, I missed it the last time you posted that 0 Share this post Link to post
NuMetalManiak Posted July 2, 2014 if you missed my edit, i said yes, to be signed for E4M7. 0 Share this post Link to post
elic Posted July 2, 2014 Antroid said:Maybe he means one of the mountains in the sky texture. And that anthill directly in front of the camera is just a random decorative feature. Mound Erebus? :P EDIT: Eris, can give a bit of explanation to what you mean by "EASY", "MID", "HARD", etc.? The difficulty of something can be very subjective: when I was first starting out as a Doom player I'd put something like the original E4M6 as "OH SHIT!", but now it'd be a "MID". Try comparing them to the difficulties of some well known wads. 0 Share this post Link to post
joe-ilya Posted July 2, 2014 So it won't be a sandbox, just a simple map I'm not sure someone has already done in the 90's. Yeah, it's a simple map, if that doesn't work for a map I'll choose 'and hell followed'. 0 Share this post Link to post
Tristan Posted July 2, 2014 Processingcontrol said:Eris, can give a bit of explanation to what you mean by "EASY", "MID", "HARD", etc.? The difficulty of something can be very subjective: when I was first starting out as a Doom player I'd put something like the original E4M6 as "OH SHIT!", but now it'd be a "MID". Try comparing them to the difficulties of some well known wads. Yeah that can be an issue. I completely suck at Doom, so to me, every WAD is hard. I can't really determine difficulty that well, so I'd say E1 should be roughly equivalent to the original E2. E2 I'd say should have similar difficulty as maps like E4M3. E3 maybe like Plutonia difficulty and E4, not Slaughterfest difficult, but...difficult. This isn't much to go on, I know, but I can't really think of many examples of each difficulty, considering that every time I play a PWAD, I either play on ITYTD and get bored quickly, or play on UV and die after about 2 minutes. Joe: Not sure what that marble thing is supposed to be, but that's more like it. 4-7 is taken, by the way. 0 Share this post Link to post
Memfis Posted July 2, 2014 I could try making e4m4 but will you accept just some generic E4-like map without anything special? Because basically any Doom map with monsters would fit the title in my eyes. 0 Share this post Link to post
BlueFeena Posted July 2, 2014 Eris Falling said:ImageSo Where do eXm9 maps fit into that? :D 0 Share this post Link to post
Tristan Posted July 2, 2014 Unruly adjective Difficult or impossible to discipline, control, or rule It's certainly one of the easier E4 slots. I'd make it an exceptionally difficult map based on the above definition, with some cliche inverted crosses and pentagrams, but, it's your interpretation. So I'll mark you down? EDIT: Bluefeena, wherever you want them to IMO 0 Share this post Link to post
Memfis Posted July 2, 2014 Eh, nevermind then, I just thought I could make some E4 inspired map but I'm not interested in all that artistic crap so I guess I shouldn't participate in this. What are you going to do about the E4 music I wonder, have a separate music wad to use while playing that episode? 0 Share this post Link to post
joe-ilya Posted July 2, 2014 Eris Falling said:Joe: Not sure what that marble thing is supposed to be, but that's more like it.. That marble thing was supposed to be the starting building, I reget it and just put the player on the lower floor. 0 Share this post Link to post
Ledillman Posted July 2, 2014 Joe: liking it because i know the map is just starting and it will look more like a Mount in some time. BTW: I really think that slime/gren falls should be included 0 Share this post Link to post
Tristan Posted July 2, 2014 Ok, I'm going to get those together later. Slime, blood, lava. Unless there's a great rebellion, I won't be including the full black flat/textures, mostly because if I do, I'm going to want white versions for 3-7, and then I think we're really pushing it with the convenience texture thing. 0 Share this post Link to post
Onslaught Six Posted July 2, 2014 I will definitely need the slime falls texture. They lower from the tubes there. 0 Share this post Link to post
elic Posted July 2, 2014 Eris Falling said:Ok, I'm going to get those together later. Slime, blood, lava. What about a water one? 0 Share this post Link to post
Tristan Posted July 2, 2014 Well I could use water in 3-7 definitely, but I didn't know if anyone else needed it. I can certainly include it. Same goes for full white/black textures 0 Share this post Link to post
Guest Unregistered account Posted July 2, 2014 HOW do I keep missing these? Every time, by the time I see these projects, I've missed the date and all the mapslots are full. :( *Whimper* 0 Share this post Link to post
cannonball Posted July 2, 2014 Well here is a first draft of E3M3 http://www.mediafire.com/download/dow2hzx9a2yykma/e3m3cb.wad Short and frenetic was what I was going for and no real chance for camping. I guess some might think the start is rather bullshit though. No difficulty or co-op settings yet. ^There are a few slots left so claim one and fill your boots :) 0 Share this post Link to post
Antroid Posted July 2, 2014 Joe667 said:HOW do I keep missing these? Personally I'm fully expecting someone to back out or maybe someone will fail to make a map worthy of inclusion, if you hang around for a while some slots might open again. Then again, maybe not. 0 Share this post Link to post
Tristan Posted July 2, 2014 cannonball said:I guess some might think the start is rather bullshit though. Oh yes. That aside, nice map, though I can't actually complete it. I tried to do a demo..but nope. Also, 1-2 exists Not entirely happy with the towers though. I was trying to do this EDIT: Fortunately, 1-2 should always be a small level, so it should only take me about 6 months to make this map. 0 Share this post Link to post
plums Posted July 2, 2014 Joe667 said:HOW do I keep missing these? Every time, by the time I see these projects, I've missed the date and all the mapslots are full. :( I'm having second thoughts about committing to more than one project at a time, since I move so slowly, so if you want you can have E1M6. There are also E4 maps still open. 0 Share this post Link to post
BlueFeena Posted July 2, 2014 Eris Falling said:Fortunately, 1-2 should always be a small level, so it should only take me about 6 months to make this map. Lol. On a side note, does that map even run in vanilla? That's a pretty impressive outdoor scene you have going there. 0 Share this post Link to post
mouldy Posted July 2, 2014 Joe667 said:HOW do I keep missing these? Every time, by the time I see these projects, I've missed the date and all the mapslots are full. :( *Whimper* If this project is anything like the last one then I wouldn't let that put you off. People take slots and never get round to finishing their map, or end up making something that isn't up to scratch. I think there was a policy in the previous project where if you thought you had a better idea for a slot then you were welcome to submit it. 0 Share this post Link to post
Tristan Posted July 2, 2014 BlueFeena said:Lol. On a side note, does that map even run in vanilla? That's a pretty impressive outdoor scene you have going there. Thanks, and surprisingly, it's quite well within limits. I expected a massive drawseg overflow, but I couldn't actually get more than 160, so there's still a fair bit of room for more stuff. Or tidying up the cooling towers. 0 Share this post Link to post
mouldy Posted July 2, 2014 Memfis said:Lol for some of the E4 maps you can do practically anything I guess. To my mind there is plenty of scope in those E4 titles to come up with appropriate maps, if you think about the meaning of the words and apply them to fighting scenarios. I think people should only pick a map if they have a concept that really fits the title, in d2ino there were a few maps that maybe didn't work so well in that regard, and since that is the whole point of the exercise its a pretty important one I guess. 0 Share this post Link to post
Walter confetti Posted July 2, 2014 Here, i started a thing: (click on images to enlarge) 0 Share this post Link to post
Magnusblitz Posted July 2, 2014 Some brainstorming on E4 maps: E4M1: Hell Beneath: Descend lower and lower underground into a hellish area E4M2: Perfect Hatred: Just a flat-out difficult and fiendish map, full of stuff people hate like damaging floors E4M3: Sever the Wicked: I imagine something where the level keeps closing off earlier sections (or perhaps stemming the tide of enemies entering) with locked doors, floors falling into lava, etc. E4M4: Unruly Evil: Hmm, toughy. I imagine lots of monsters running around where you can't get them, maybe seeing them or just even hearing them through the walls. E4M5: They Will Repent: Nothing gameplay-wise, but maybe a church or something religiousy E4M6: Against Thee Wickedly: Same thing, got nothing. But name strikes me as good for a straight-forward assault map E4M7: And Hell Followed: Something where the player is chased by enemies, such as "The Demon Rush" (MAP08 in Mayhem 2013) E4M8: Unto the Cruel: Killing lots of big monsters, perhaps? It is a boss map. Some of the mapnames could also apply to a map with lots of monster infighting, perhaps. I dunno, just some stuff I came up with off the cuff, I'm sure more creative folks will have better ideas. 0 Share this post Link to post
Ledillman Posted July 3, 2014 I'm guessing that how this is gonna be a vanilla compatible maps i would need to use the Visplane Explorer plugin for Doom builder, but it doesn't seem to work! i tried it and Doom builder 2 crashes (I'm not using a SVN, but i downloaded a SVN some minutes ago and i got the same problem), *sigh*. 0 Share this post Link to post