Kracov Posted July 2, 2014 Hey all. I just started using Zbrush days ago, and I'm surprised how easy it is. Basically created a nice looking Cacodemon in 5 hours total with someone's advice. http://i.imgur.com/OBf9nfH.jpg I'm surprised more Doomers haven't started up Zbrush and done some work on their own, it's really fun. UPDATE: http://i.imgur.com/Y5DZUbl.jpg UPDATE 2: http://i.imgur.com/8LJbxvZ.jpg 0 Share this post Link to post
Kracov Posted July 2, 2014 Sort of. I tried CB Model Pro many years ago, just created basic shapes. So this is a good serious attempt. 0 Share this post Link to post
Koko Ricky Posted July 2, 2014 It looks pretty much exactly like the sprite, love the bumps. 0 Share this post Link to post
Shapeless Posted July 3, 2014 it doesn't look exactly like the sprite you've taken artistic licence, which I like even looks more evil. I Have this crazy idea of doing 3d models of doom monsters that will be accurate to the sprites, and then releasing the hi poly models on the internet for free. so people can have them 3d printed and finally have the doom figures id never game us. 0 Share this post Link to post
MacBeth Posted July 3, 2014 Its pretty nice for a first go at zbrush :) if you don't mind some critique. It really depends on what style you're going for, but if you want it to look more in line with the sprite, right now I'd hold off on all of the details such as the teeth and bumps. Take the move brush at a low subdivision level and start to pull around the forms, give him a much more imposing silhouette with a wider mouth, because right now he looks scrunched up.Unless of course this is a child Cacodemon, then spot on man :) As for the horns and teeth, I'd normally make those in a program such as 3ds max or Maya, but if you only have zbrush, using zspheres are great for creating things such as the teeth and horns as well. Also if you ever want to turn your zbrush model into a low poly, you cant go wrong with getting Topogun. 0 Share this post Link to post
Maes Posted July 3, 2014 Kracov said:I'm surprised more Doomers haven't started up Zbrush and done some work on their own, it's really fun. Well, I once made a plasticine cacodemon, if that counts... 0 Share this post Link to post
Kracov Posted July 3, 2014 MacBeth: Thanks. Yes I'm still learning the tools, but now I have an update http://i.imgur.com/Y5DZUbl.jpg 0 Share this post Link to post
Kracov Posted August 2, 2014 Finally, it's done! I'm really happy with the final render! http://i.imgur.com/8LJbxvZ.jpg 0 Share this post Link to post
riki2cool Posted August 3, 2014 That looks really good. In fact, probably better than what ID can cook up for Doom 4. 0 Share this post Link to post
RUSH Posted August 3, 2014 riki2cool said:That looks really good. In fact, probably better than what ID can cook up for Doom 4. Agreed - this looks pretty outstanding 0 Share this post Link to post
Shapeless Posted August 3, 2014 that's very good are you planning on having it 3d printed out or painting it in the program? 0 Share this post Link to post
Kracov Posted August 3, 2014 Actually I do have a friend that can do 3D printing for me, but that wasn't the intention. I already painted the caco in zbrush as you could see but eventually i will learn about UV mapping 0 Share this post Link to post