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Doomkid

How to play DOOM Multiplayer - Tutorial & Info!

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Doomseeker and DE ping the same master servers and thus get the same lists. It does not matter which program you use unless your browser supports one port the other does not. In your case, DE would have the advantage of also seeing ZDaemon servers because DS does not support ZDaemon. 

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8 hours ago, Heks said:

Doomseeker and DE ping the same master servers and thus get the same lists. It does not matter which program you use unless your browser supports one port the other does not. In your case, DE would have the advantage of also seeing ZDaemon servers because DS does not support ZDaemon. 

Sweet, I thought that may have been the case after I thought about my response a while later. Cheers for the info!

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20 hours ago, Crackers0106 said:

How do I create a LAN server on vanilla so I can play locally?

I found doomseeker easy as pie to install and fairly easy to explain to others too, though since you are local you wont need to. Watch a tutorial on setting up doomseeker and a LAN server should be pretty easy to figure out

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This tutorial is awesome, i can finally find people to play and servers with low ping across all three main multiplayer ports without having to use separate launchers.

 

Hope you don't mind if i make a spanish video tutorial of the IDE method. Does IDE support language packs though?

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On 1/15/2019 at 3:41 PM, Crackers0106 said:

How do I create a LAN server on vanilla so I can play locally?

If you mean through DosBox, this should help: https://www.dosbox.com/wiki/connectivity

 

After that starting/joining a game using SETUP.EXE that comes with Doom and Doom2 is simple. If you get stuck somewhere let me know.

 

28 minutes ago, -TDRR- said:

This tutorial is awesome, i can finally find people to play and servers with low ping across all three main multiplayer ports without having to use separate launchers.

 

Hope you don't mind if i make a spanish video tutorial of the IDE method. Does IDE support language packs though?

I’m not sure, bond would be the man to ask. A Spanish video would be excellent, I know following a walkthrough is probably a pain in the ass for people who don’t speak English natively!

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On 1/16/2019 at 7:59 AM, -TDRR- said:

Does IDE support language packs though?

Yes it does: download Default language file for Doom Explorer and use delang_eng.ini as template for you translation.

There is Spanish translation for IDE alreday - though it is outdated and doesnt fit Doom Explorer, it can be used as example.

If you make this file - send it to me ( or link to it ), i'll put it on download page

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For me i know master servers for:

Zandronum

ZDaemon

Odamex

Chocolate doom (also will be cool if support will be added in Doom Explorer) (you can use crispy doom clients, even i seen somewhere crispy heretic & hexen)

Doomsday (would be cool if support will be added in Doom Explorer or Doomseeker or in Doom connector if it alive)

 

not working now:

Vavoom

Skulltag

 

And i discovered Doom Legacy Master Server , does it still works?

 

P.S. Also doom engine game called Sonic Roboblast 2 is supported in Doomseeker 

 

Any other master server you know? alive or dead? any

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Sorry for the late reply, I'm pretty sure the Legacy master server has been down for over 10 years, but SRB2 which you mentioned is a fork of Legacy still has servers running. I know Doom Explorer recently added Doomsday support. @bond, is there any possibility of Chocolate Doom master server support in future builds of DE? Just curious

 

I suppose you could add the old CSDoom master server under "not working now" as well. That's been down for closer to 20 years now (god damn..)

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Co-op question. I haven't played cooperative since 96 so my memory is a little hazy. If a player dies in co-op do they retain keys? I assume you'd have to otherwise the level could be unbeatable. A quick google search gives both yes and no answers.

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19 minutes ago, Szymanski said:

If a player dies in co-op do they retain keys? I assume you'd have to otherwise the level could be unbeatable.

Not in vanilla. The original rules were you lost everything on respawn, this is not a problem despite your erroneous assumption because keys permanently stay on the map and can be recollected.

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9 minutes ago, Szymanski said:

Thanks, I take it weapons can't be recollected. I'm checking some old maps for multiplayer issues.

Weapons could. In co-op they stay permanently like keys and could be recollected, however only placed weapons and you could only collect a placed weapon once, attempting to collect another one did nothing and thus can't be used for ammo. Dropped weapons are unaffected and could be collected as ammo per normal. So while a map could become ammo starved as time goes on, the weapons were always available.

 

-altdeath (aka "deathmatch 2.0") rules changed it so weapons were removed but respawned along with other items, however this behaviour is exclusive to altdeath under vanilla.

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Thanks, I think I just have to keep an eye out for use once doors. I know AV24 has some issues but with search down I can't find the thread.

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Hey, it is posible to make servers with the rules that i want in doomseeker or doom explorer?

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So long as you forward ports you can use both Doomseeker and DE to start any sort of server you like

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@Doomkid One particular useful utility that i came across earlier this week is Hypnotoad's VanillaDM. All the setting up stuff you need to do with Vanilla Doom in DOSBox before you can go online? VanillaDM takes cares of it using a tightly integrated mix of several programs. With its built-in configuration tabs, it definitely makes DOSBox act and feel more like a source port.

Sadly the thread didn't garnish a lot of interest back then:
 


Ive made a page for it on the DoomWiki, because ive noticed a lot of folks actually like to play multiplayer Doom in the purist fashion, foregoing Chocolate Doom's settings. Plus, because it is DOSBox based, it has some unique features of its own.

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Thanks a lot for sharing this - I'll definitely add a link to it under the vanilla section of the tutorial. Looks like it will be very useful for that small but dedicated base of DOSBox players/DMers that I know are out there.

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Apologies for bumping this thread to shill something I've made, but I just finished uploading a video tutorial to help people learn to host mp servers using tspg and I think it belongs in this thread. At the very least it'd be good to have all of this type of info in one place!

 

 

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My old video tutorial was pointlessly long-winded, so here's a newer, more streamlined 4 minute long version. Much easier to digest!

 

 

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8 hours ago, Doomkid said:

My old video tutorial was pointlessly long-winded, so here's a newer, more streamlined 4 minute long version. Much easier to digest!

 

 

Watched the video, great tutorial and very much to the point. I've never used Doom Explorer, but I had an pretty messy doom folder so the video inspired me to do a clean install of the ports I use (all of them) and use that utility going forward to find servers.

 

Thanks for the great content @Doomkid

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