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Why does this cause Chocolate Doom to crash?

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So, I was developing a level for E1M6 for Doom in Name Only (thanks, Plums!) and I've encountered a weird error. If I try to test the level with Chocolate Doom, my default testing program, the game crashes immediately... without an error message.

And when I turned the Player start around to face the starting "door" (or lift in this case), the thing worked until I turned around.


Now, I know this sounds like some kind of Visplane error but I've used the Visplane explorer and that's all fine -

http://i.imgur.com/uHFYcwV.png

Also, the fact that no error message appears makes it kinda weird. It runs perfectly with a Sourceport, and no errors appear in the editor or in the in-game console.


What's causing this? Please help!

@Quaser: Yeah, I was just worried about someone stealing it. I guess there's no chance of that happening, so here's the WAD!

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The chance of anybody diagnosing it without access to the file is pretty poor.

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The problem is the midtexture being used for the secret air-vent (line 197). Vanilla doom crashes when certain textures are used as mid-textures, I think it has something to do with whether the texture is made from multiple patches.

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Damn! Really? That's the one texture I can use that actually looks like an air vent!

I've tried the metal bar textures, but they don't really work and the closest thing I could find was one of the BRNSMAL textures, which looks crap as an air vent.

http://i.imgur.com/7oRnBGZ.png

It also causes two problems which are kinda opposite - firstly, it doesn't look like you'd be able to walk through it and then there's the fact that you can see there's an area behind it. :(

Oh well, thanks Mouldy!

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What you could try is making the vent cover a fast door/lift and having a line between the pillar and the vent that opens it when you jump towards it.

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That's actually a good idea. I could also try and make an instant-lowering floor that raises back up again too? I dunno. Thanks for the suggestion!

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