Soundblock Posted July 12, 2014 Anybody have good advice on good sprite editing software? Not only with Doom in mind, but making a new actor for Doom pretty much covers the bases for what I currently need. I've been using Photoshop Elements for some good results, but this has its limitations. I need a professional 2D animations package, for low-res work. The editor should: - allow frame previewing (flipping through images) without scaling the next image back down to the default monitor resolution (like Windows' image previewer does) - support functions for working with many low res frames at the time. - basically, it needs to have a good frames previewer. - work well with color-limited indexed palettes - be purchase enabled (I'm not looking for unstable betas, w4r3z, or subscriptions, etc.) I suppose Deluxe Paint II running on DOS box would be a good option, but I'd prefer a Windows 7 compatible program. EDIT: Moved category from Dumb -> Help. 0 Share this post Link to post
Soundblock Posted July 12, 2014 Crasger said:SLADE3 and Paint is all you need. I wish. 0 Share this post Link to post
msquid Posted July 12, 2014 Check out Pro Motion, it might be the right tool. I haven't used it myself, so cannot say if it's any good. They have an evaluation version for download: http://www.cosmigo.com/promotion 0 Share this post Link to post
Soundblock Posted July 12, 2014 msquid said:Check out Pro Motion, it might be the right tool. I haven't used it myself, so cannot say if it's any good. They have an evaluation version for download: http://www.cosmigo.com/promotion That one does look sweet. I've already downloaded the trial, but haven't dared venture out of my Photoshop bubble to install and apply to a specific task. Thought I'd check here to see if anybody might have any hands-on experience first. Hard to find good sprite forums. I'd try Deviantart, but I think they're mostly focused on high-res stuff. 0 Share this post Link to post
msquid Posted July 12, 2014 Maybe the Adventure Game Studio (AGS) community might help you? http://www.adventuregamestudio.co.uk/site/community/ 0 Share this post Link to post
jmickle66666666 Posted July 12, 2014 popular sprite art tools: gimp - gimp.org photoshop - adobe.com graphicsgale - humanbalance.net/gale/us/ also see this list: http://www.pixelprospector.com/the-big-list-of-graphics-programs-windows-edition/ or if you're mac: http://www.pixelprospector.com/the-big-list-of-graphics-programs-mac-edition/ or even linux: http://www.pixelprospector.com/the-big-list-of-graphics-programs-linux-edition/ 1 Share this post Link to post
Soundblock Posted July 13, 2014 jmickle66666666 said:popular sprite art tools: gimp - gimp.org photoshop - adobe.com graphicsgale - humanbalance.net/gale/us/ also see this list: http://www.pixelprospector.com/the-big-list-of-graphics-programs-windows-edition/ or if you're mac: http://www.pixelprospector.com/the-big-list-of-graphics-programs-mac-edition/ or even linux: http://www.pixelprospector.com/the-big-list-of-graphics-programs-linux-edition/ Rad. At a glance, Graphicsgale looks like the hot ticket for me on that list. 0 Share this post Link to post
Bionic_spencer Posted December 17, 2019 On 7/12/2014 at 1:33 PM, msquid said: Check out Pro Motion, it might be the right tool. I haven't used it myself, so cannot say if it's any good. They have an evaluation version for download:http://www.cosmigo.com/promotion jusr bumping up the thread to call you a liar 0 Share this post Link to post
elend Posted December 17, 2019 Just in case: In 2017 GraphicsGale became Freeware. Powerful tool imho. www.humanbalance.net/gale/us/ 3 Share this post Link to post
Barry Burton Posted December 17, 2019 If you have $15, Aseprite is well worth the money. 7 Share this post Link to post
Hitscanning_scumbag Posted December 27, 2019 On 12/17/2019 at 7:53 AM, R4L said: If you have $15, Aseprite is well worth the money. I second this. Aseprite is well worth the investment. 3 Share this post Link to post
Rainne Posted January 13, 2020 The next question is, do any of those natively support non-square pixels? Doom sprites/textures properly have a 5:6 pixel aspect ratio (slightly taller than wide). I've been using GIMP partly because it does support that*. It's the only free program I know of that does. * Image > Print Size > set the horizontal resolution so it's 1.2x the vertical (for example, 6 dpi x 5 dpi)**. Then View > uncheck "Dot for Dot", and it will scale accordingly. Also, in tool options, set the "Aspect Ratio" slider to 0.20 to compensate. ** My own display is 70 dpi, and I ran the numbers: 168 * 140 pixels/ft, viewed at 100%, makes each texel scale to exactly 5x6 pixels. 2 Share this post Link to post
Soundblock Posted January 13, 2020 9 minutes ago, Rainne said: Doom sprites/textures properly have a 5:6 pixel aspect ratio (slightly taller than wide). Damn fine point. File under things I always knew, but didn't know I knew. 0 Share this post Link to post
ketmar Posted January 14, 2020 do it the way id did! GrafX2 is closest to DeluxePaint you could get! ;-) 1 Share this post Link to post
spineapple tea Posted January 14, 2020 I've used paint.net for everything. Image editing, drawing, sprite editing, everything. 2 Share this post Link to post
LokniTijo Posted November 13, 2021 On 1/14/2020 at 5:25 AM, Spineapple tea said: I've used paint.net for everything. Image editing, drawing, sprite editing, everything. same 0 Share this post Link to post