Agentbromsnor Posted November 5, 2014 Dark ambient and industrial music? Sounds good to me! I always liked the industrial tunes in id Software games (Quake 1 to 3), so together with some ambient sounds that looks to be a great mix. Great to hear they left Kerry King home. 0 Share this post Link to post
DF88 Posted November 5, 2014 GoatLord said:They claimed at the reveal that neo-Doom would be using idtech6, which is still so early in development that its wiki page is sorely incomplete. What I'm guessing is that it was using a beta version of idtech6 that will receive a major overhaul in the next few months/year. Also, as to the QTE war the reveal's "fatalities" have stirred up: There were no on-screen prompts. So it's either a single button push, or something that automatically engages when a dying enemy is in point-blank range. I would guess that "ID Tech 6" actually equals ID Tech 5 plus some and has nothing to do with the old wiki page. Putting a new name on ID Tech 5 after some changes gets people excited. This has probably been mentioned but now that everyone's on the QTE stuff: The enemies were flashing when the player is able to perform fatalities? I have read that somewhere is why I ask. 0 Share this post Link to post
Koko Ricky Posted November 17, 2014 Some enemies were highlighted a few times for some reason; dunno if it was related to the fatalities or not. I personally found the effect distracting. 0 Share this post Link to post
William Blazkowicz Posted November 18, 2014 Did the shotgun guys (if any) have hitscans? Or where they duke nukem forever style where you could see the bullets for about half a second to doge out of the way? Just asking not that it's important :L EDIT: Also I think the enemies are highlighted so you know you can just execute them instead of wasting ammo. This happens in Duke Nukem Forever as well. 0 Share this post Link to post
Koko Ricky Posted November 21, 2014 I know there was a character that shot light pulses, like a laser or something. I want to say that there was at least one hitscanner. 0 Share this post Link to post
pro_zealot Posted December 1, 2014 I have question there was any sign of texture stream/pop-ing up during gameplay? btw. they were play it on PC(mause) or xbox (kontroler)? 0 Share this post Link to post
Avoozl Posted December 2, 2014 I wonder if those light pulses GoatLord is refering to are from a plasmarifle weapon, but I get the feeling they wont add any weapons Doom was known to have, at least not most of them anyway. One thing I can say is I'm afraid of the game being very bastardized or should I say "bethesdaized" as far as the Doom universe is concerned. 0 Share this post Link to post
Ishtar's Gate Posted December 7, 2014 GoatLord, was the MG-88 "Enforcer" machine gun or anything similar present in the trailer? Hell, for all we know, they could be adding new weapons that fit the universe's feel. 0 Share this post Link to post
DustFalcon85 Posted December 11, 2014 I got a couple of questions to those who saw the Doom (2014) demonstration. 1: Did the monsters get a new make over like in Doom 64 and Doom 3 from the original Doom/Doom II? If so; what did the Mancubus, Revenant, Imps, and the Barons of Hell/ Hell Knight look like? I've heard that the Revenant has doned some medieval looking knight armor. I would like to see any composite sketches of the monsters made by people went into the demonstration. Too bad no cameras or photography aren't allowed in there. 2: Will the new Doom be Mod friendly like creating your own maps, monsters, and weapons? 0 Share this post Link to post
Koko Ricky Posted December 25, 2014 DustFalcon85 said:I got a couple of questions to those who saw the Doom (2014) demonstration. 1: Did the monsters get a new make over like in Doom 64 and Doom 3 from the original Doom/Doom II? If so; what did the Mancubus, Revenant, Imps, and the Barons of Hell/ Hell Knight look like? I've heard that the Revenant has doned some medieval looking knight armor. I would like to see any composite sketches of the monsters made by people went into the demonstration. Too bad no cameras or photography aren't allowed in there. 2: Will the new Doom be Mod friendly like creating your own maps, monsters, and weapons? The monsters definitely received a makeover. They resemble the best design elements of classic Doom/Doom 2 and Doom 3. I would say they are far better than Doom 3's and definitely compare to the original in terms of being memorable. The mancubus had armor and looked really menacing. The revenant had a jet pack and looked a lot more threatening than ever before. The imps are difficult to remember. Hell knights looked good, a bit too close to Doom 3's design though. I really wanted to see horns. As far as mod friendliness goes, there was no mention of that at the reveal. id is surely aware that Doom 3's mod community is tiny and the engine is difficult to work with. I'm certain they'll make it easier to work with for the new edition, but that's just speculation. pro_zealot said:I have question there was any sign of textre stream/pop-ing up during gameplay? btw. they were play it on PC(mause) or xbox (kontroler)? I was so far away from the displays, I can't answer that question fully, but I didn't see any. I'm fairly certain it was being played on a PC. Maybe. Ishtar's Gate said:GoatLord, was the MG-88 "Enforcer" machine gun or anything similar present in the trailer? Hell, for all we know, they could be adding new weapons that fit the universe's feel. No weapons were shown in the trailer and I don't recall seeing any machine gun-type weapons in the reveal. I suspect there will be a new weapon or two. 0 Share this post Link to post
DooM_RO Posted December 25, 2014 What can you tell us about enemy placement? 0 Share this post Link to post
Koko Ricky Posted December 26, 2014 Nothing, really. The player went through the maps very quickly and they seemed designed to showcase the gameplay more than serve as maps we'll expect to play. 0 Share this post Link to post
DooM_RO Posted December 26, 2014 Hmmm, I see. Do you think it's shaping up to be better than RAGE? 0 Share this post Link to post
Touchdown Posted December 26, 2014 I think everyone has bled those guys dry out of reveal info a long time ago. 0 Share this post Link to post
Shaviro Posted December 26, 2014 Indeed. I wouldn't be surprised if not a whole lot more than the core things and elements were going to be relevant for the final game. Asking about all these details seems a little pointless. 0 Share this post Link to post
RUSH Posted December 26, 2014 Wow, these reveal impressions have got me super hyped up for Doom 4 again! Sounds utterly awesome - like a combination of Doom 3's horror and classic Doom's action. Exactly what it should be; lets just hope it sticks to the action-driven campaign of the originals and not that bloody awful "hub world" drive around approach seen with Rage. 0 Share this post Link to post
William Blazkowicz Posted December 27, 2014 Did a large majority of the enemies teleport in like doom 3? Or where they just already in rooms standing/walking around like in DooM 1-final? And was it ( stupid question incoming ) colorful... as far as a dark game as doom goes? Or was it a more ugly brown and grey map with a dark red and/or a sand-yellow skybox? 0 Share this post Link to post
[LeD]Jake Crusher Posted December 27, 2014 Guys, you mentioned about pentagrams - what about candelabras and other infernal decorations, besides already mentioned hanging body parts? Were there any of them? 0 Share this post Link to post
Koko Ricky Posted December 28, 2014 I think some of your questions are definitely getting too specific, so please excuse me if I don't (or can't) answer them. William Blazkowicz asked about teleporting enemies and I believe a few of them did, though not nearly as often as in Doom 3. I think id figured out how easy it is to just crown a baddy during their teleport sequence. He also asked about the color palette, and let me just say the reason I made comparisons to Doom 64 was partly because the lighting was very intense. There's definitely a more diverse palette this time. 0 Share this post Link to post
DooM_RO Posted December 28, 2014 GoatLord said:I think some of your questions are definitely getting too specific, so please excuse me if I don't (or can't) answer them. William Blazkowicz asked about teleporting enemies and I believe a few of them did, though not nearly as often as in Doom 3. I think id figured out how easy it is to just crown a baddy during their teleport sequence. He also asked about the color palette, and let me just say the reason I made comparisons to Doom 64 was partly because the lighting was very intense. There's definitely a more diverse palette this time. That sounds really good, I think Doom is a game of powerful contrasts. One moment you are in a very bright room, one moment you are in a very dark one, one moment you are in a narrow corridor with lots of weak enemies, another in a very large area with a couple of very strong ones (or vice-versa). One of the reasons Doom 3 failed is that it didn't have a lot of variety. Cramped corridors and monster closets are Doom but you can't make a whole game out of it. Hmmm...this post sounds a lot like Threshold of Pain 2, especially when it comes to lighting...I think Imma replay the new episode. 0 Share this post Link to post
Koko Ricky Posted December 31, 2014 I took a look at Threshold of Pain on YT and I think it relates somewhat to the look and feel of the reveal. 0 Share this post Link to post
Marnetmar Posted January 1, 2015 GoatLord said:I think some of your questions are definitely getting too specific/B] Did the mancubus have nipples? 0 Share this post Link to post
snapshot Posted January 4, 2015 Linguica said:Finishing moves on enemies? So Doom 4 is ripping off Brutal Doom... we come (sort of) full circle... http://youtu.be/XxmNX0BtgkM?t=23s That's cool Finishing moves ? can't wait to see that ... 0 Share this post Link to post
Shaviro Posted January 4, 2015 http://www.glassdoor.com/Reviews/Employee-Review-id-Software-RVW5567442.htm If this is accurate and recent, I'd forget all about the little details :P It sounds old though. 0 Share this post Link to post
DooM_RO Posted January 4, 2015 Ok, here's a serious question. Did the player have to push a button to pick up items or could he just run through them? 0 Share this post Link to post
LANEGRACABRA Posted January 4, 2015 Shaviro said:http://www.glassdoor.com/Reviews/Employee-Review-id-Software-RVW5567442.htm If this is accurate and recent, I'd forget all about the little details :P It sounds old though. Judging from all the positive feedback we've heard about the Quakecon gameplay, could it be safe to assume they've sorted their shit out? It's 2015 already, let the rest of us have the impression :D 0 Share this post Link to post
Koko Ricky Posted January 5, 2015 DooM_RO said:Ok, here's a serious question. Did the player have to push a button to pick up items or could he just run through them? Ran through them, like old times. 0 Share this post Link to post
Koko Ricky Posted January 5, 2015 And please, guys, no more nit picky questions. Although I will say that I was too far away to answer whether or not the mancubus had nips. Also, he was wearing armor, and not Batman Forever armor. 0 Share this post Link to post
William Blazkowicz Posted January 5, 2015 GoatLord said:And please, guys, no more nit picky questions. Although I will say that I was too far away to answer whether or not the mancubus had nips. Also, he was wearing armor, and not Batman Forever armor. It was already hard to tell up close if they had nips in the first place. 0 Share this post Link to post