Lycaon Posted July 18, 2014 I downloaded a pack of voxel vehicles and was trying to get the futuristic cars to go up and down as if they were flying(not moving in X or Y, just Z), but "thrust thing Z" doesn't do the trick. Any tips? Thanks! 0 Share this post Link to post
Memfis Posted July 18, 2014 Give them a flag that makes objects hang on the ceiling and hang them on invisible crushers that move up and down? (gross hack) 0 Share this post Link to post
Gez Posted July 18, 2014 If you're using ZDoom, try messing with A_ChangeVelocity and/or A_ScaleVelocity in the vehicle actor's code. 0 Share this post Link to post
printz Posted July 18, 2014 Memfis said:Give them a flag that makes objects hang on the ceiling and hang them on invisible crushers that move up and down? (gross hack) doesn't it remain down? 0 Share this post Link to post
Memfis Posted July 18, 2014 It seems to work, here is an old demonstration wad I made. 0 Share this post Link to post
scifista42 Posted July 18, 2014 First of all, give a +NOGRAVITY flag to the car if you haven't yet. Then, what Gez says, if you want some distinct up/down movement. If you want the floating movement to be just slight and decorative, use +FLOATBOB flag. Unfortunately I don't know what exactly you want, so my advices might be completely off. 0 Share this post Link to post