Xindage Posted July 19, 2014 I'm going to release a unoficial test of maps for freedm (but is a mod of mapo nly wads) this pack include all wads dm01 - 32 all maps playable and going to test. https://www.sendspace.com/file/izxdsz Know bugs: No dehacked at moment so the maps names are going to be follow the new ones, to somemaps work perfect is needed to use the dev version found here: http://freedoom.soulsphere.org/ If you found a bug in gameplay or have a recomendation POST HERE! dont post in issues list this version was designed out of GIT side so they dont care it for now, have fun. EDIT <- PAY ATTENTION -> YOUR ALL HAVE ONLY A WEEK TO TEST AND REPLY GG... 0 Share this post Link to post
Xindage Posted July 27, 2014 Looks like of everything is ok. no one replyed a bug or issue... Lets done a stable version of freedm. 0 Share this post Link to post
fraggle Posted July 27, 2014 Hey Protox, First of all, this is really great work and I agree with you that we should aim to do a new stable release soon once these changes have been incorporated. I'd like to incorporate your changes into the Git repository but they're quite large and I need some explanation of how the levels have been rearranged. Could you give me a simple text file describing how the level ordering has changed? It just needs to be a simple text file with a format like: DM01 -> renamed to DM13 DM02 -> deleted DM03 -> renamed to DM05 DM04 -> renamed to DM03 and a separate section just listing any new levels. I really want to incorporate your changes but it's essential I get this basic information or I can't proceed. EDIT: Minor bug report - DM32 doesn't seem to work in Chocolate Doom. 0 Share this post Link to post
Xindage Posted July 28, 2014 Thanks for warning and i'll stay 2 or 1 day off so i'll take this time to create the text and i need the stable and development version to see the changes... now i dont have :P 0 Share this post Link to post
fraggle Posted July 28, 2014 Great, thanks. If you need a copy of the latest Git build to compare against, you can download it from my build server. 0 Share this post Link to post
Xindage Posted July 28, 2014 There's away to you handle off the musics? the new rotation messed up whit both music and dehacked (i have the dehacked done). Edit: some minutes after this post i begin looking and is here: *.txt (download it via Ctrl+C heh :D) Based on the leasted dev build at: http://freedoom.soulsphere.org/ OLD ---------- NEW DM01 - Is now DM01 DM02 - Removed DM03 - Is now DM15 DM04 - Is now DM08 DM05 - Is now DM27 - Still Buged DM06 - Is now DM18 - I'm going to replace this DM07 - Is now DM07 DM08 - Is now DM10 DM09 - Is now DM28 - Needs a replace DM10 - Is now DM13 DM11 - Removed DM12 - Is now DM14 DM13 - Is now DM02 DM14 - Is now DM21 DM15 - Is now DM29 DM16 - Is now DM22 DM17 - Is now DM24 DM18 - Is now DM03 DM19 - Removed DM20 - Removed DM21 - Is now DM06 DM22 - Is now DM25 DM23 - Is now DM12 DM24 - Is now DM11 DM25 - Is now DM09 DM26 - Removed DM27 - Is now DM17 DM28 - Is now DM23 DM29 - Is now DM04 DM30 - Is now DM30 DM31 - Is now DM16 DM32 - Is now DM26 DM33 - Is now DM05 DM34 - Is now DM31 DM35 - Is now DM32 The new dehacked (for new maplist) download it via Ctrl+C too: HUSTR_1 = DM01: Tech Test HUSTR_2 = DM02: Natural Station HUSTR_3 = DM03: Issues of Claveria HUSTR_4 = DM04: Metal HUSTR_5 = DM05: Protox Hideout HUSTR_6 = DM06: Tomb of Ledemir HUSTR_7 = DM07: Main Stronghold HUSTR_8 = DM08: FreeDM Maze HUSTR_9 = DM09: Forggotem ruins HUSTR_10 = DM10: Substation 45 HUSTR_11 = DM11: Gate for hell HUSTR_12 = DM12: Up 'n Down Canyon HUSTR_13 = DM13: Sacred Dead HUSTR_14 = DM14: Hazard Store HUSTR_15 = DM15: AGM Ammo Depot HUSTR_16 = DM16: Single Barreled HUSTR_17 = DM17: Punk tech HUSTR_18 = DM18: Energy Facility HUSTR_19 = DM19: Tech Isle HUSTR_20 = DM20: Warehouse HUSTR_21 = DM21: Water Recycling HUSTR_22 = DM22: Fourplay HUSTR_23 = DM23: Confrontation HUSTR_24 = DM24: Flooded base HUSTR_25 = DM25: Mansion Yard HUSTR_26 = DM26: All Green HUSTR_27 = DM27: The Exile HUSTR_28 = DM28: Weapons factory HUSTR_29 = DM29: Tag Deathmatch HUSTR_30 = DM30: Last Man Standing HUSTR_31 = DM31: Operation Freewonf HUSTR_32 = DM32: Operation 4D // End To fix dm32 is simple: i forget players spawn (for coop) add then somewhere on map... EDIT 2: Dont put the removed maps on trash save then in a zip on github, 2 of then is not done map, and the others can be improved if someone wants. 0 Share this post Link to post
fraggle Posted July 29, 2014 Thanks, this is perfect. I'll try to get these committed ASAP, though it might take a while. Protox said:EDIT 2: Dont put the removed maps on trash save then in a zip on github, 2 of then is not done map, and the others can be improved if someone wants. They're always stored in the revision history and never actually lost. But we usually store copies of old deleted resources in the attic. 0 Share this post Link to post
Catoptromancy Posted August 8, 2014 That dm02 was a clone of D2M1. It is needed. At least one map of that style of gameplay. It does need somewhat large tweaks though. 0 Share this post Link to post
Springy Posted August 17, 2014 Sorry for the slight bump but I was just wondering while we are on the subject of this, did my maps ever get in? Having a look through the wad file at the moment it seems that maybe they didn't. I got the Free DM wad from the link in the first post. 0 Share this post Link to post
Catoptromancy Posted August 17, 2014 Please reupload your map. I try to keep the threads bumpped until it is added. Make sure to give name/email for credit. 0 Share this post Link to post
Guest Unregistered account Posted August 21, 2014 DM02 was deleted? Thank god, it was a blatant DWANGO5 ripoff and it borrowed huge chunks from DM01. (Yes, I am very behind the Freedoom times.) My map's now called Last Man Standing, huh? If I ever get round to editing it, I'll hopefully have a name. Also, I really think we should shift the gear to Boom-compatible. Plenty of maps awash with visplane HOMs cry out for it and if Freedoom did it, why not FreeDM? Really liking how this project is coming along. Nice work, guys. :) 0 Share this post Link to post
Xindage Posted August 21, 2014 Joe667 said:DM02 was deleted? Thank god, it was a blatant DWANGO5 ripoff and it borrowed huge chunks from DM01. Catoptromancy ill be not happy whit it, better i get off here before a nuclear bomb explode here... sorry my bad inglish and xcopy, i dont like to work in same maps much times this is boring and if you wand me to edit it again wait a 2 or 3 mounths i'll not back on freedm so early. :\ i'll take some vacancy and back to freedoom phase 1 again 0 Share this post Link to post
Catoptromancy Posted August 22, 2014 I have been thinking of removing a couple maps that were clones of other dm maps. We managed to get some classic dm maps from the original authors, which I fully support. 0 Share this post Link to post
Danfun64 Posted August 24, 2014 so, the merger is complete... good luck getting the new map32 to work with vanilla/chocolate doom. I tried it, and the map kept reloading in an infinite loop. edit: It doesn't like boom either... edit2: It crashes prboom-plus. At least chocolate doom and boom allow you to exit normally... so far the only port I tried which it likes is odamex...why?!? 0 Share this post Link to post
fraggle Posted August 24, 2014 Yeah, I (finally) did the reordering. Hopefully Protox's changes should all be in place now. Danfun64 said:good luck getting the new map32 to work with vanilla/chocolate doom. I tried it, and the map kept reloading in an infinite loop. This is because the level doesn't have a player 1 start object. I've filed a bug. If you want to check the level out, you can run it with -deathmatch -warp 32. 0 Share this post Link to post
Danfun64 Posted August 24, 2014 I read your github bug report. Funny, when I ran that level in sp mode in prboom-plus, it CTD with no error message. Maybe its because i am running linux? 0 Share this post Link to post
Xindage Posted August 27, 2014 Danfun64 said:Maybe its because i am running linux? O.o ? linux dont break vannila doom, and awww i'll fix this bug now (i meam now ~1 minute ok?) wait me in github whit the fix brb Edit: Ok that solves it https://github.com/freedoom/freedoom/issues/93 0 Share this post Link to post