Sandstormer Posted December 10, 2014 Those models look amazing, s13n1! Keep up the good work! I'm looking forward to seeing more of your models! 0 Share this post Link to post
Doomkid Posted December 11, 2014 You better believe I would buy one :) (Assuming I had the cash, of course.) 0 Share this post Link to post
Jaxxoon R Posted December 13, 2014 Your desire to make low-poly versions for future source ports pleases me. I'd totally buy one, if I had the money to spend and if he was in a cool pose. 0 Share this post Link to post
raymoohawk Posted December 13, 2014 dude your stuff is so awesome, when i first saw it on the doom 64 board i felt so moved! i would totally buy!(when i had the money) 0 Share this post Link to post
s13n1 Posted December 13, 2014 Thanks guys, glad you like them so far. I've still got a lot to learn about sculpting and modeling. This is only my fourth or fifth sculpt in mudbox, so I'll no doubt improve a lot by the time i get a few more finished. Ive decided to remake the Pinky demon in the traditional design. I do like the Doom 64 pinky, but I would love to see a really high detailed and gritty version of the original all pinky and I'm sure others would too. I don't think I'll start on pinky straight away though, I've got a sculpt of the quake 1 ogre I want to finish and I've been keen to sculpt the Lost Soul, as it will be a nice quick one. After that I think it will be the Imp, and then I'll make pinky. 0 Share this post Link to post
raymoohawk Posted December 13, 2014 dude your gifted, you should show your stuff to romero 0 Share this post Link to post
snapshot Posted December 13, 2014 s13n1 said:Heavy Weapons Dude WIP. How does he look with some hair? Taller then Dad >_< Oh : https://www.flickr.com/photos/doomhd/13235610463/in/photostream/ Reminds of this : http://img1.wikia.nocookie.net/__cb20100506210158/quake/images/2/2c/Gunner_2.gif 0 Share this post Link to post
s13n1 Posted December 15, 2014 Started work on the Lost Soul. Lost Soul WIP by Doom 64 HD, on Flickr Adding some realistic features and details, but trying to keep the proportions and design faithful Still lots to do, no texturing at all yet. Update: More progress and a base layer of paint. Lost Soul WIP by Doom 64 HD, on Flickr Turntable: https://www.flickr.com/photos/doomhd/15412812463/ The sculpt is about 90% i reckon. I want to clean it up some more though and make the details a little less noisy. A lot of that facial detail will be lost in game because he's such a fast moving beastie, and i think a slightly smoother finish will look better. 0 Share this post Link to post
s13n1 Posted December 16, 2014 Made some decent progress today. Very hot and windy weather outside, so its perfect for staying the hell in doors and making demons. Textured the Lost Soul and sculpted some flames. Added some additional flames and embers in photoshop for effect. Model is probably 95% complete i reckon. Lost Soul WIP by Doom 64 HD, on Flickr 1 Share this post Link to post
s13n1 Posted December 16, 2014 Thanks. He's pretty much complete now, but will no doubt need a lot of tweaking once its in game. I still have to make low poly versions of these models and bake the details over, but ill do this at the very end, when i know there will be absolutely no further editing. I will be coming back to add some unique details so he's not so symmetrical, such as crooked teeth, cracks, chips etc. Here's a current Turntable: https://www.flickr.com/photos/doomhd/16012874676/ 0 Share this post Link to post
s13n1 Posted December 16, 2014 Really? Bizarre. Dont even know how that's possible, unless its an issue on your end. Its not like its a private video, its public. Try going to the Flickr page and then just viewing it there. Its the most recent addition: https://www.flickr.com/photos/doomhd/ 0 Share this post Link to post
s13n1 Posted December 17, 2014 Imp coming.. Imp Tease by Doom 64 HD, on Flickr 0 Share this post Link to post
Maes Posted December 17, 2014 That chaingunner looks like a badass macho steampunk dwarf. 0 Share this post Link to post
Memfis Posted December 17, 2014 Wow, the lost soul looks absolutely kickass with the flames. 0 Share this post Link to post
s13n1 Posted December 18, 2014 Here's how Impy is looking. Imp WIP by Doom 64 HD, on Flickr Still a very basic level of detail, just focusing on really getting the body shape and proportions spot on, then ill start going to town on the details. The spikes will come later, otherwise if there's any further changes to the body it will screw the spikes up too much. Aiming for an accurate recreation but with a touch of terrifying realism. Skin will be leathery, not furry. Very filthy with dirty skin and most likely some shit stains on their legs and blood around mouth and on their arms. 0 Share this post Link to post
kb1 Posted December 18, 2014 I'll say what I say to anyone showing anywhere near your level of talent: Make sprites, please! I know that request almost doesn't do justice to models of this level of quality. But, if done right, the sprites can be awesome, and can be used in ports without model support. They can be hires source images, and get scaled down by the port engine at runtime. I know I'd use 'em. Anyway, very nice work! 0 Share this post Link to post
s13n1 Posted December 18, 2014 Dont worry, i was already planning to render out sprites. In fact, this project was going to be only sprites, for a classic 2D Doom project. But after playing through Doom 3 again with Sikkmod, i've decided to make it for Doom 3. 0 Share this post Link to post
kb1 Posted December 19, 2014 s13n1 said:Dont worry, i was already planning to render out sprites. In fact, this project was going to be only sprites, for a classic 2D Doom project. But after playing through Doom 3 again with Sikkmod, i've decided to make it for Doom 3. That's great news! Very exciting! 0 Share this post Link to post
s13n1 Posted December 19, 2014 Some more progress. What do you think of the face? You might have to view the full size to see it better. Imp WIP by Doom 64 HD, on Flickr 0 Share this post Link to post
s13n1 Posted December 19, 2014 This is a screen grab from 3DS Max. Its a bit cleaner. imp_wip_03 by Doom 64 HD, on Flickr 0 Share this post Link to post
Maes Posted December 19, 2014 Dat chaingunner is like the epitome of manliness, even more than Final Fight's Bill Bull: 0 Share this post Link to post
s13n1 Posted December 19, 2014 Sounds like someone's obsessed with big men.. ;-) 0 Share this post Link to post
snapshot Posted December 20, 2014 s13n1 said:This is a screen grab from 3DS Max. (IMP) Its a bit cleaner. Doom 64 HD, on Flickr Needs more working,as you are Trying to give it more details <3... 0 Share this post Link to post
s13n1 Posted December 20, 2014 I'm more so after feedback on the design, not the level of detail. The model is nowhere near completion, so obviously the detail is nowhere near final. The more i look at him, the mouth starts to look a bit like a cats. Haha, cat lips. I'm reworking the face now.. ;-) 0 Share this post Link to post
Maes Posted December 20, 2014 For the imp, I'd try to make its face more reptilian in appearance. Perhaps taking inspiration from a snake or lizard, without a human-like nose. The jaws in the original sprites also seem to open freakishly wide like a snake's, especially when viewed from the side. 0 Share this post Link to post
scifista42 Posted December 20, 2014 Design of the imp model looks awesome and appropriate for that Doom-ish creature. All models in this thread are awe-inspiring. Keep up the great work! 0 Share this post Link to post
snapshot Posted December 22, 2014 s13n1 said:I'm more so after feedback on the design, not the level of detail. The model is nowhere near completion, so obviously the detail is nowhere near final. The more i look at him, the mouth starts to look a bit like a cats. Haha, cat lips. I'm reworking the face now.. ;-) The IMP From DOOM 3 is the best example,get Inspired ... : 1 Share this post Link to post
scifista42 Posted December 22, 2014 DMGUYDZ64 said:The IMP From DOOM 3 is the best example,get Inspired ... :No, the classic Imp is better for the classic Doom style, at least I would say so. 1 Share this post Link to post