codeslicer Posted July 31, 2014 http://youtu.be/LkNvQYiM6bw?t=13m19s So i cant put a direct area to watch, but watch around that area and apperently there was stuff with this company pestering Nintendo and id being angry with Nintendo and helping the church-os more stuff for attacking nintendo. 0 Share this post Link to post
Blastfrog Posted July 31, 2014 You use [yt] tags to display video in your post. Also, you're taking some old AVGN episode seriously? He was only making reference to a rumor. Many think it's more likely that id simply licensed the engine to them on request and had no involvement or motives beyond that. AVGN gets his facts wrong (the levels are not duplicates of Wolf's) and James himself says that AVGN is entirely for entertainment purposes. 0 Share this post Link to post
Bloodshedder Posted July 31, 2014 id didn't give the source code away, it was purchased like any other engine license deal. 0 Share this post Link to post
Guest Unregistered account Posted July 31, 2014 I'm going to assume the developers of Super Noah's Ark 3D had a warped sense of humour and/or thought that goats could shoot stretchy/extra/invisible toes out of their feet. 0 Share this post Link to post
Blzut3 Posted July 31, 2014 Joe667 said:thought that goats could shoot stretchy/extra/invisible toes out of their feet. They have a melee attack just like the dogs in Wolf3D. They do attack twice in one animation sequence though.Bloodshedder said:id didn't give the source code away, it was purchased like any other engine license deal. To add to this, I'm hearing from a few sources, the engine was licensed to produce Hellraiser for the NES (a Color Dreams game which is the same company). When development of that game proved to be infeasible, they instead used the license they already paid for to make S3DNA. I haven't confirmed with Brenda Huff, but it doesn't particularly matter. 0 Share this post Link to post
Blastfrog Posted August 1, 2014 Blzut3 said:I'm hearing from a few sources, the engine was licensed to produce Hellraiser for the NESReally? Just the regular NES and not the SNES? If so and that wasn't a typo, I can only imagine that they wanted to run the rendering stuff on a coprocessor, because it certainly is infeasible to attempt it on an unassisted 6502. 0 Share this post Link to post
Blzut3 Posted August 1, 2014 Indeed, they were planning to use a co-processor. From what I understand the project got canned early on since the "super-cart" cost too much to produce. 0 Share this post Link to post
wildweasel Posted August 1, 2014 The NES Hellraiser was actually a separate project; there is some evidence that they were going to make a PC first-person shooter with the Hellraiser and Wolfenstein licenses; all that remains are some tile sheets. 0 Share this post Link to post
fraggle Posted August 1, 2014 Ancient history now. It makes more a cute story but I doubt we'll hear the truth at this point. Maybe ask Romero? 0 Share this post Link to post
Blastfrog Posted August 2, 2014 That is awesome. I had a very similar idea, same exact concept of a Z80 and some shared memory, but I thought it would be cool to make it Doom instead. 0 Share this post Link to post
clamgor Posted August 2, 2014 Sodaholic said:That is awesome. I had a very similar idea, same exact concept of a Z80 and some shared memory, but I thought it would be cool to make it Doom instead. Interesting screenshot. I think it'd be cool to see Doom in the form of 8-bit. 0 Share this post Link to post
Jaxxoon R Posted August 2, 2014 Still waiting for Unmaker Edition, Sodaholic. :) 0 Share this post Link to post
Holering Posted August 14, 2014 I guess it's safe to say that Nintendo can only dream of being holy like Doom. I remember eating mushrooms and turning into a giant in Mario Bros. I think I jumped on turtles, lizards and dinosaurs in Mario Bros. too. As a matter of fact, I KNOW I did. 0 Share this post Link to post