Fellowzdoomer Posted August 1, 2014 A few months before the Syaira project, you were sent to The Arctic to check out suspicious activity. Other marines have checked it out, but none have returned. Good luck! Dont let the frost bite! Download Music: Web Spider from Mega Man X4 This is my attempt of making a WAD with actual effort. Just because I'm on an android doesn't mean I don't have to put effort into it! Enjoy the WIP, and give some suggestions! P.S: You need to run this with the Plutonia IWAD. Reason is that I recolored the WFALLx textures, and running it with the Doom 2 IWAD crashes on my end. Also doesn't run on chocolate doom. 0 Share this post Link to post
plums Posted August 1, 2014 FDA: http://www.doomworld.com/vb/attachment.php?postid=1292805 Not that it matters too much, this is really only a start to a map. I was expecting more for a WIP post, but oh well. What you have there is a good start, it still feels a little bit simplistic/cavey. For the length it is that's fine but I hope you open up into a larger area, or add some more details/variation/anything, quickly. Snow textures are nice but again plain white for a whole level will get boring, unless you keep it pretty short or do a lot with the lighting like Getsu Fune's recent map. I liked the beginning, at first I thought "WTF really?" when I saw the revs but once I realized I could just lure them out to grab the SSG it was fine. Going to be hard to do another trick like that once the player has some weapons though, so I hope the gameplay doesn't degrade into just "shoot the things in front of you" for the rest. 0 Share this post Link to post
Fellowzdoomer Posted August 1, 2014 The game play is planned to be medium-challenge. Thanks for the FDA, plums. You only get one shot when you do one - when you get the wad. EDIT: Plums, what version did you use? ColdLandWIP1 or ArcticCombatWIP2? The demo desyncs after you kill 5/6 zombies. 0 Share this post Link to post
Genki Posted August 1, 2014 You shloud include secret areas, traps...etc and btw where's the exit? 0 Share this post Link to post
Fellowzdoomer Posted August 1, 2014 I didn't place the exit yet. YOU CAN NEVER GET OUT!! MWAHAHAHAHAHAH!! ...no seriously, you have to wait for me to place the exit. 0 Share this post Link to post
NuMetalManiak Posted August 1, 2014 plums said:What you have there is a good start, it still feels a little bit simplistic/cavey. For the length it is that's fine but I hope you open up into a larger area, or add some more details/variation/anything, quickly. Snow textures are nice but again plain white for a whole level will get boring, unless you keep it pretty short or do a lot with the lighting like Getsu Fune's recent map. wait a minute which one. also, i think that you should have a map exit before you release your map, unless it's a DM map. just my opinion. 0 Share this post Link to post
Fellowzdoomer Posted August 1, 2014 The exit will come. I guess this level would be good for death matching. . 0 Share this post Link to post
plums Posted August 1, 2014 Getsu Fune said:wait a minute which one. Senators of Volition. Perhaps I wasn't explicitly clear enough about it, but I really liked the way use stuck to a monotextured theme and used lighting to make it visually interesting. Also yeah, place an exit when you put up a WIP, even if it's just a dummy one that you delete as soon as you work on the map some more. 0 Share this post Link to post
Fellowzdoomer Posted August 1, 2014 Thanks. Btw, I put secrets, traps and optional paths in the end. 0 Share this post Link to post
joe-ilya Posted August 1, 2014 The first part was most to snatch a weapon and then defend yourself from two sides but later it's just the same hallways just filled with different monsters and detail, feels and looks pretty uninspired. Effort doesn't matter because when I posted my megawad that I designed within a month people didn't give a shit at how much time it took and just rated it to a maximum of 3 stars. You should definetly get a PC or something. Doing effort doesn't matter and I learned it the hardest way. 0 Share this post Link to post
Tristan Posted August 1, 2014 joe-ilya said:Doing effort doesn't matter and I learned it the hardest way. 26 maps in a month. Am I missing something here? 0 Share this post Link to post
joe-ilya Posted August 1, 2014 Eris Falling said:26 maps in a month. Am I missing something here? 27 That's alot, especially for a single guy. 0 Share this post Link to post
40oz Posted August 1, 2014 joe-ilya said:27 That's alot, especially for a single guy. That really is a lot. I think I've banked somewhere between 50 and 60 released maps total my entire dooming career. 0 Share this post Link to post
Kontra Kommando Posted August 2, 2014 Looks cool! A while ago I was pondering an idea to make a "The Thing" style wad. Naturally, the arctic would be the setting. Though it would be hard to do, considering the kind of monster involved. of course it would have this bad ass theme in it. 0 Share this post Link to post
AD_79 Posted August 3, 2014 joe-ilya said:Effort doesn't matter because when I posted my megawad that I designed within a month people didn't give a shit at how much time it took and just rated it to a maximum of 3 stars. You should definetly get a PC or something. Doing effort doesn't matter and I learned it the hardest way. Are you trying to say that quantity is more important than quality? I would just like to point out that, if so, you are incorrect. Effort DOES matter. In order for a map to be good, effort and time need to be put into it. Also, "Doing effort". Wat. 0 Share this post Link to post
RastaManGames Posted August 13, 2014 Mapping too simple. And too much healthless enemies and ammo, medkits. 0 Share this post Link to post