Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Camaxide

Pull(able) doors in UDMF

Recommended Posts

I spent the last few days converting my episode-maps from Doom2 and Zdoom into UDMF format. I map in Doom Builder 2 and for ZDoom.

I used to like much the default door (1) from before as it let me (and monsters) pull a door. (meaning I could press use to start open a door, and then press use mid-way to close it again)

I have however not been able to find a door or function that allows for this particular effect on any doors using the UDMF format. Is this behavior removed - or is there a trick to make a door or other things work like this? I almost expected a flag in UDMF to switch such behavior on/off but havent found such flag.

Any help is apreciated =)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×