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Koko Ricky

"6 Clasic Things We Want to Return in the 'Doom' Reboot"

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GoatLord said:

http://gamerant.com/6-wanted-features-in-doom-reboot/

It's actually seven, which is a demonstration of the vigilance of modern editors. Anyway, it wraps up quite nicely the uniquely Doom-y things that are a must for the reboot. I think it's particularly interesting that they stressed the strategic possibilities of barrels, which were featured in the demo but only slightly. The Spider Mastermind was another interesting one, because there's concept art of it back from Doom 3's development, and it looks gorgeous. No need to mention the Cybedemon, since it's clear that dude is coming back.

SPOILER: Almost all of you will probably agree that #1 is fucking stupid. It's a cute easter egg, but it doesn't even deserve to be #7. I dunno how the writer could have thought that Doom fans cherished this as some sort of must-have feature, because otherwise he's got a clue on what Doom is about. If anything has to be number one, it's probably either a) a really badass shotgun or b) overtly demonic aesthetics.


It's a good article. Id themselves tweeted it.

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An intermission screen would be epic. Maybe see DoomGuy walk from one building to the next whilst your stats are tallied.

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Flesh420 said:

An intermission screen would be epic. Maybe see DoomGuy walk from one building to the next whilst your stats are tallied.


^Now there is a simple but cool sounding idea.

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