antares031 Posted August 5, 2014 Catastrophe is my personal megawad which is vanilla doom compatible. It will contain 32 new levels with 3 new monsters. Currently 11 maps are finished with no difficulty settings(only for ultra-violence difficulty). To be honest, I can't guarantee you guys that this megawad will be finished, like mordeth. I'm not a good mapper with fine ideas, fast hands, and plenty of time. At any rate, I thought it will be fine to leave a thread of my personal work here. Some screenshots of finished maps: http://puu.sh/aFFlw/faaf856281.jpg http://puu.sh/aFFlI/6d0a34aae4.jpg http://puu.sh/aFFlW/eac9e0ff6f.jpg http://puu.sh/aFFm7/375fdc1bcf.jpg http://puu.sh/aFFmg/abfed53ef6.jpg New monsters: "Afriest" (replacing Commander Keen, sprites are from Hexen; Dark Bishop) http://puu.sh/aFFmD/eec1206755.jpg "Marquis of Antaresia" (replacing Wolfenstein SS, sprites are from Heretic; Iron Lich) http://puu.sh/aFFmP/2a3900181e.jpg "The Patriarch" (replacing Boss Brain, sprites are from Hexen; Menelkir) http://puu.sh/aFFn0/3a24cc090a.jpg Some video footages of testing maps: MAP12: http://www.youtube.com/watch?v=J9wn6j6ari4 MAP30: http://www.youtube.com/watch?v=oVMZuV1dMtQ Release date : When It's Done 0 Share this post Link to post
Obsidian Posted August 5, 2014 ... You have my undivided attention. Let me know if you need a betatester and/or DeHackEd monkey, because hot damn, I like what I see here. 0 Share this post Link to post
Ribbiks Posted August 5, 2014 blue shots look cool. I think they deserve a better sky though, I'm not feelin that big patch of dark red in the mountains 0 Share this post Link to post
General Rainbow Bacon Posted August 5, 2014 Holy blue awesomeness! Can't wait for this. 0 Share this post Link to post
mouldy Posted August 5, 2014 woah, those blue pics are somewhat striking. 0 Share this post Link to post
Springy Posted August 5, 2014 Congratulations, you have now officially made me harder than a Cuban boxer made of diamond. I love the use of blue there and the very fact that this is planned to be playable in -complevel 2 is all the better. I hope the monsters are at least used well, although, I can't help but feel that the Iron Lich may be a tad disappointing if it only fires rockets. Keep up the good work. 0 Share this post Link to post
Veinen Posted August 5, 2014 Well it sure does look really fucking cool, especially that map30 footage and the blue shots. Gameplay in map12 footage looked a tad grindy though but I'll reserve judgement until there's something to actually play. 0 Share this post Link to post
plums Posted August 5, 2014 antares031 said:vanilla doom compatible Are you sure? Those shots look way too complex for vanilla's visplanes limit. Not that I care personally but if vanilla-compatibility is a goal, make sure you actually test with vanilla or Chocolate Doom regularly. 0 Share this post Link to post
antares031 Posted August 5, 2014 Obsidian said:... You have my undivided attention. Let me know if you need a betatester and/or DeHackEd monkey, because hot damn, I like what I see here. Thanks, but not now. As I mentioned before, I don't have a time to concentrate on this wad since I'm a senior at college; need to get a job after graduation. Thanks for the attention anyway :) Ribbiks said:blue shots look cool. I think they deserve a better sky though, I'm not feelin that big patch of dark red in the mountains I have an alternative version of blue sky which is modified one from hexen. I'll consider it. Thanks. General Rainbow Bacon said:Holy blue awesomeness! Can't wait for this. Same here. I wonder when it'll be finished. :s mouldy said:woah, those blue pics are somewhat striking. Because I love blue theme since I played MAP31 of Alien Vendetta. xD Springy said:Congratulations, you have now officially made me harder than a Cuban boxer made of diamond. I love the use of blue there and the very fact that this is planned to be playable in -complevel 2 is all the better. I hope the monsters are at least used well, although, I can't help but feel that the Iron Lich may be a tad disappointing if it only fires rockets. Keep up the good work. Iron Lich will shoot some fireballs and homing rocket in its pain state. Sadly, It's hard for me to edit monsters with dehacked of vanilla doom. :s Veinen said:Well it sure does look really fucking cool, especially that map30 footage and the blue shots. Gameplay in map12 footage looked a tad grindy though but I'll reserve judgement until there's something to actually play. Right, I need to learn how to design a map with less grindy because It's my very first work. :) 0 Share this post Link to post
antares031 Posted August 5, 2014 plums said:Are you sure? Those shots look way too complex for vanilla's visplanes limit. Not that I care personally but if vanilla-compatibility is a goal, make sure you actually test with vanilla or Chocolate Doom regularly. Thanks for the advice. I thought it's vanilla doom compatible if I create a map with Doom 2 configuration(based on original doom2.wad) in DB2 like classic megawads. I'll correct it if there's a problem with those ports. 0 Share this post Link to post
plums Posted August 5, 2014 antares031 said:Thanks for the advice. I thought it's vanilla doom compatible if I create a map with Doom 2 configuration(based on original doom2.wad) in DB2 like classic megawads. I'll correct it if there's a problem with those ports. That would be what is commonly called "limit-removing," which is much less difficult to work with. Even then I would recommend testing it with a port like PrBoom+ set to Doom compatibility (aka complevel 2); from your screenshots it looks like you're probably using ZDoom, which is much more forgiving of certain mapping errors than other ports. Good luck with this! 0 Share this post Link to post
Springy Posted August 5, 2014 If you are aiming for strict vanilla compatibility, might I suggest Choco Render Limits. If the worst comes the worst; I don't think it is much trouble changing to boom format. 0 Share this post Link to post
Memfis Posted August 5, 2014 Seems like you're putting pretty good effort into visuals but forgetting about the fact that people are going to play these maps, not just look at them. The monster placement in that map12 video looks extremely boring and unimaginative: just packs of enemies attacking the player from one direction, putting no real pressure on him - he can always back off a bit to a safe zone. With levels like this most people will quickly lose interest because they've already seen maps with much more varied and exciting gameplay. I highly recommend you to study the popular "gameplay oriented" wads, such as Scythe 2 and Unholy Realms, to see what kind of situations they offer to entertain and challenge the player. You really need to work on this if you want to appeal to a big crowd. 0 Share this post Link to post
40oz Posted August 5, 2014 That is one hella MAP30. I'm a little saddened I voluntarily spoiled myself with it but at the same time I'm glad I watched it. Looks like fun! 0 Share this post Link to post
tourniquet Posted August 5, 2014 merveilleux bleu...looking forward to this 0 Share this post Link to post
Walter confetti Posted August 5, 2014 looks really cool, looking forward for this! 0 Share this post Link to post
Kontra Kommando Posted August 6, 2014 That's some impressive work! Unbeholden has asked me to seek out some WADs for DoomDb, the Doom Wad Sharing group on moddb.com. You should consider uploading this WAD to the page. http://www.moddb.com/groups/doomdb 0 Share this post Link to post
Genki Posted August 6, 2014 Nice looking screenshots, I'll bookmark this thread. Waiting for further updates... 0 Share this post Link to post
Nanorider Posted August 7, 2014 saifi said:Nice looking screenshots, I'll bookmark this thread. Waiting for further updates... I second that, this looks pretty neat. 0 Share this post Link to post
Kotzugi Posted August 8, 2014 "Catastrophe" - should have been called "Cacostrophe" ;) I only looked at the screen shots, looking good. Of course, gameplay is a different issue, and I hope this will also turn out well. 0 Share this post Link to post