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antares031

Catastrophe [WIP]

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Catastrophe is my personal megawad which is vanilla doom compatible.
It will contain 32 new levels with 3 new monsters.
Currently 11 maps are finished with no difficulty settings(only for ultra-violence difficulty).

To be honest, I can't guarantee you guys that this megawad will be finished, like mordeth.
I'm not a good mapper with fine ideas, fast hands, and plenty of time.
At any rate, I thought it will be fine to leave a thread of my personal work here.

Some screenshots of finished maps:
http://puu.sh/aFFlw/faaf856281.jpg
http://puu.sh/aFFlI/6d0a34aae4.jpg
http://puu.sh/aFFlW/eac9e0ff6f.jpg
http://puu.sh/aFFm7/375fdc1bcf.jpg
http://puu.sh/aFFmg/abfed53ef6.jpg

New monsters:
"Afriest" (replacing Commander Keen, sprites are from Hexen; Dark Bishop)
http://puu.sh/aFFmD/eec1206755.jpg

"Marquis of Antaresia" (replacing Wolfenstein SS, sprites are from Heretic; Iron Lich)
http://puu.sh/aFFmP/2a3900181e.jpg

"The Patriarch" (replacing Boss Brain, sprites are from Hexen; Menelkir)
http://puu.sh/aFFn0/3a24cc090a.jpg


Some video footages of testing maps:
MAP12: http://www.youtube.com/watch?v=J9wn6j6ari4
MAP30: http://www.youtube.com/watch?v=oVMZuV1dMtQ


Release date : When It's Done

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You have my undivided attention. Let me know if you need a betatester and/or DeHackEd monkey, because hot damn, I like what I see here.

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blue shots look cool. I think they deserve a better sky though, I'm not feelin that big patch of dark red in the mountains

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Congratulations, you have now officially made me harder than a Cuban boxer made of diamond. I love the use of blue there and the very fact that this is planned to be playable in -complevel 2 is all the better. I hope the monsters are at least used well, although, I can't help but feel that the Iron Lich may be a tad disappointing if it only fires rockets. Keep up the good work.

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Well it sure does look really fucking cool, especially that map30 footage and the blue shots. Gameplay in map12 footage looked a tad grindy though but I'll reserve judgement until there's something to actually play.

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antares031 said:

vanilla doom compatible


Are you sure? Those shots look way too complex for vanilla's visplanes limit. Not that I care personally but if vanilla-compatibility is a goal, make sure you actually test with vanilla or Chocolate Doom regularly.

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Obsidian said:

...

You have my undivided attention. Let me know if you need a betatester and/or DeHackEd monkey, because hot damn, I like what I see here.


Thanks, but not now. As I mentioned before, I don't have a time to concentrate on this wad since I'm a senior at college; need to get a job after graduation. Thanks for the attention anyway :)

Ribbiks said:

blue shots look cool. I think they deserve a better sky though, I'm not feelin that big patch of dark red in the mountains


I have an alternative version of blue sky which is modified one from hexen. I'll consider it. Thanks.

General Rainbow Bacon said:

Holy blue awesomeness! Can't wait for this.


Same here. I wonder when it'll be finished. :s

mouldy said:

woah, those blue pics are somewhat striking.


Because I love blue theme since I played MAP31 of Alien Vendetta. xD

Springy said:

Congratulations, you have now officially made me harder than a Cuban boxer made of diamond. I love the use of blue there and the very fact that this is planned to be playable in -complevel 2 is all the better. I hope the monsters are at least used well, although, I can't help but feel that the Iron Lich may be a tad disappointing if it only fires rockets. Keep up the good work.


Iron Lich will shoot some fireballs and homing rocket in its pain state. Sadly, It's hard for me to edit monsters with dehacked of vanilla doom. :s

Veinen said:

Well it sure does look really fucking cool, especially that map30 footage and the blue shots. Gameplay in map12 footage looked a tad grindy though but I'll reserve judgement until there's something to actually play.


Right, I need to learn how to design a map with less grindy because It's my very first work. :)

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plums said:

Are you sure? Those shots look way too complex for vanilla's visplanes limit. Not that I care personally but if vanilla-compatibility is a goal, make sure you actually test with vanilla or Chocolate Doom regularly.


Thanks for the advice. I thought it's vanilla doom compatible if I create a map with Doom 2 configuration(based on original doom2.wad) in DB2 like classic megawads. I'll correct it if there's a problem with those ports.

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antares031 said:

Thanks for the advice. I thought it's vanilla doom compatible if I create a map with Doom 2 configuration(based on original doom2.wad) in DB2 like classic megawads. I'll correct it if there's a problem with those ports.


That would be what is commonly called "limit-removing," which is much less difficult to work with. Even then I would recommend testing it with a port like PrBoom+ set to Doom compatibility (aka complevel 2); from your screenshots it looks like you're probably using ZDoom, which is much more forgiving of certain mapping errors than other ports.

Good luck with this!

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Seems like you're putting pretty good effort into visuals but forgetting about the fact that people are going to play these maps, not just look at them. The monster placement in that map12 video looks extremely boring and unimaginative: just packs of enemies attacking the player from one direction, putting no real pressure on him - he can always back off a bit to a safe zone. With levels like this most people will quickly lose interest because they've already seen maps with much more varied and exciting gameplay. I highly recommend you to study the popular "gameplay oriented" wads, such as Scythe 2 and Unholy Realms, to see what kind of situations they offer to entertain and challenge the player. You really need to work on this if you want to appeal to a big crowd.

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That is one hella MAP30. I'm a little saddened I voluntarily spoiled myself with it but at the same time I'm glad I watched it.

Looks like fun!

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Nice looking screenshots, I'll bookmark this thread.
Waiting for further updates...

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saifi said:

Nice looking screenshots, I'll bookmark this thread.
Waiting for further updates...


I second that, this looks pretty neat.

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"Catastrophe" - should have been called "Cacostrophe" ;)

I only looked at the screen shots, looking good. Of course, gameplay is a different issue, and I hope this will also turn out well.

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