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Obsidian

Abyssal Speedmapping Session 9 - From Blammo!

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Link to previous session.

Alright, 18th of August 10am NZ Time is the date of the next session! Meetup is on Skype as always(name and avatar are the same if you wanna find me) and theme suggestions are very welcome.



EDIT: WHY THE HELL DID I PUT PM?!? Durr.

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Here are some theme suggestions:

Plumbing The Depths
A Walk In The Park
Cavernous Village
A Cold Day In Hell
The River
Caged Monster Emporium
Pillars & Pits
Take A Hike
Imp Possible Mission
The Lighthouse

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Green and brown! It can be a base, a cave, a mine, marble castle, mixed and probably more and it will have a vanilla look.

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Oh lol, my internet weekly allowance will expire midway through the session. That's gonna be awkward. :V

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so, i may have fixed my internet problems. errythang werkin' gud so far.

SO MAYBE I CAN PARTICIPATE THIS TIME

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Obsidian said:

24 hours!

Wait, really? You said 10PM NZ time, I thought it was an intentional change, so was it actually AM like always?

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scifista42 said:

Wait, really? You said 10PM NZ time, I thought it was an intentional change, so was it actually AM like always?


Holy shoot, I did. My very, very bad. *Head meets desk*

Will fix.

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For better or worse, here it is. Theme is vaguely aquaduct, but ended up more like a hydroelectric plant, if you ask me. Should be beatable (skill 4 only), but I'm pretty sure it's not well balanced.

name: Aych Two Oh
theme: Aquaduct
format: boom
music: E1M7 Heretic
time: 2 hours

Enjoy!

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http://www.speedyshare.com/DPvUu/Eerie2.wad

Name: Eerie Canals 2: The Search for Bette Midler
Format: What does the dynamite go?
Music: Titania Boss from StarFox
Buildtime: The usual. (Slade fuckuppery notwithstanding)
Theme: Aquaduct

Beatable: probably.

Edit: Quickfix so things dont get stucked.

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BOY DOES MY ONE SUCK.

Name: "Herrrre's ARCHIE!"
Format: Vanilla...I think
Music: D_COUNTD from Eternal Doom
Buildtime: 2 hours...and a bit
Theme: Cliffside fortress with a bit of aqueduct
IWAD: Plutonia

This is probably my weakest effort to date: I'm not quite in my groove at the moment, but hopefully I'll get back there with some more effort. Ah well, there's always next month!

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Gifty said:

I liked it!


It does have some sort of charm to it, I guess. :P I can do a lot better though.

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Sorry about late submission. I until today assumed this was actually at 10 pm (as in OP), and didn't see the correction. I started this about 3:20 hours ago (also had to take breaks in that time because I didn't have a time span planned). Also, terrible level name incoming. Anyway, here's my first speedmap.

Name: 4shockblast's Fortress
Format: I think this should work in vanilla; in any case, PrBoom+ cl2 should not break.
Build time: 3:20 hrs, minus breaks would be about 2:30-2:40 hours (including music and testing).
Music: D_BETWEE from Killing Adventure.
Theme: Fortress on a Cliffside
Difficulty: Pretty easy, doable Pacifist and max probably.
Link: http://www.mediafire.com/download/910rcg3pb2yu4vr/shockabys.wad.

Hope it's not too bad. :)

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Da-taa! Pretty sure I haven't missed anything, but be sure to let me know if I goofed anywhere. I made the default sky the one Ribbiks used and deleted his transfer lines, but if you want a specific sky for your map I can happily oblige.

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Nice maps, everyone, all look better than mine. It's a shame that Gifty's map isn't completable in any port outside of ZDoom, though, I think because the exit linedef is too close to the other door linedef which makes it impossible to activate.

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It's also not even textured with a switch. :P

The whole map was such a BLEHHHHH I kind of gave up towards the end.

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