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PrBoom-plus compatibility with MBF DeHackEd?

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I'm trying to create a scripted encounter that uses some actors modified with an MBF format DeHacked patch. The actors perform their intended behavior when I load the patch in ZDoom or Eternity, but do not in PrBoom-plus.

I suspect the failure has to do with using the extended range of sprites and frames available in MBF (e.g., the dog frames and the beta BFG frames) as the actors seem to vanish when they reach those frames (at least, to my eye). I've tried running PrBoom-plus in various complevels with no luck. Are the additional frames unsupported?

Here's a copy of the DeHackEd file in a test map if anyone is willing to take a look. I'm at my wit's end.



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