geekmarine Posted August 13, 2014 Heh, he should start up a Kickstarter campaign - "You're about to make John Romero your bitch." 0 Share this post Link to post
Average Posted August 13, 2014 Jimi said:I want to play "John Romero's Chainsaw 95"... I hope his new project goes ok. That Bedlam doesn't look too bad, except for the blood looking out of place and if there are no hands holding the guns, they shouldn't be placed like that. I actually really like the look of it and I've always liked bright, square, pixelly blood. It adds to the abstraction of the game world. I've never been a fan of too much realism. If I wanted that, I'd go outside! :P Besides, isn't it all a deliberate design choice? After all, the character is trapped in a game world so it's good to see that in the graphics. I'm looking forward to it. :) 0 Share this post Link to post
Archi Posted August 13, 2014 Well, I think he is one of the fewest, who actually able to make a great FPS. Daikatana is fine to me, but feels like development team was finishing it in a hurry and game sucks in some places. Overall it have a cool concept and I think he should remake it, so Daikatana would look as it intended to be. 0 Share this post Link to post
DooM_RO Posted August 13, 2014 Kontra Kommando said:I recall from a video where he said, "if I were to do doom maps again, I would have to practice to be as good as some of the modders out there".[not exactly that, but along those lines] He also expressed that he would make a game similar to doom that was open-world, that was more co-operative based. He said he wants to make a game similar to Battlefield, and Fallout 3. It would be cool if it were like the Stronghold mod. 0 Share this post Link to post
TwinBeast Posted August 14, 2014 There is already some Daikatana fix/remake project: OpenKatana And about the square blood in Bedlam, I just think the particles are too big. That big blood should have textures like in Doom. 0 Share this post Link to post
geo Posted August 14, 2014 When I was playing through, I was surprised people hadn't remade it in Source. 0 Share this post Link to post
CODOR Posted August 15, 2014 Jone Romero's about to make you his botch! 0 Share this post Link to post
Varis Alpha Posted August 15, 2014 Doom Dude said:I don't think it looks terrible but it doesn't look great either. It reminds me of that Gunman Chronicles thing that was a mod for Half-Life that they turned into a stand alone retail game.. i replayed Gunman Chronicles some time ago, and it was... okay. it had some interesting environments thanks to the HL-engine, and the guns were ridiculous and fun to use. but messing with the weapons fire-modes wasn't nearly as satisfying as it could be, like a Shotgun firing 4 shells at once in the strongest and slowest mode you could configure the gun to have, wasn't really as fun to use as you'd think it would be. it's also really, really short, something around Opposing Force's length of gameplay, except that game was actually fun. the story's kind of interesting, and the whole "cowboys in space" theme is hilariously odd. overall, the game isn't a disaster, but it isn't that good, either. it's so-so. 0 Share this post Link to post
Patrol1985 Posted August 16, 2014 Doomhuntress said:it's also really, really short, something around Opposing Force's length of gameplay, except that game was actually fun. But... Opposing Force WAS fun! ;( 0 Share this post Link to post
joe-ilya Posted August 16, 2014 Doomkid said:Jone Romero?! ROFL Agrian Carmack Jone Carmack Tam Halls. The 'ID suftwere' team! 0 Share this post Link to post
Doom_Dude Posted August 16, 2014 Doomhuntress said:overall, the game isn't a disaster, but it isn't that good, either. it's so-so. I haven't played either Gunman or Opposing Force in years.... or Blue Shift for that matter. One of these days I'll have to play through all the Half-Life stuffs again. Opposing Force was certainly a fun game, what little I remember of it. I liked Gunman but like you said it wasn't great. 0 Share this post Link to post
Doomkid Posted August 16, 2014 joe-ilya said:Agrian Carmack Jone Carmack Tam Halls. The 'ID suftwere' team! Don't forget Sendy Pitarsan! 0 Share this post Link to post
Koko Ricky Posted August 16, 2014 Jone Romero, one of the creators of Boom. 0 Share this post Link to post
geo Posted August 16, 2014 Doom Dude said:I haven't played either Gunman or Opposing Force in years.... or Blue Shift for that matter. One of these days I'll have to play through all the Half-Life stuffs again. Opposing Force was certainly a fun game, what little I remember of it. I liked Gunman but like you said it wasn't great. Opposing Force was a really nice expansion. New mechanics, weapons and enemies. Blue Shift just seemed to introduce better AI or at least different situations to utilize AI. 0 Share this post Link to post
joe-ilya Posted August 16, 2014 GoatLord said:Jone Romero, one of the creators of Boom. But TeemTNT designed boom. 0 Share this post Link to post
Blastfrog Posted August 16, 2014 I'm keeping a firm eye on this. It's awesome that Romero wants to go back into making shooters, he's one of the few people in the industry that both understands what made the oldschool shooters so appealing and legitimately seems to want to go back to what worked about them. John also seems a lot more laid back and wise than he did in the 90s, I have confidence that he'll get it right this time. You need to make mistakes to learn from them, and that might even result in doing better than if you had never made those mistakes. Daikatana had pretty great potential, it's just that mismanagement and inexperienced developers stunted that potential through exceptionally poor execution. It had the right ideas, but fell on its face attempting them. joe-ilya said:Agrian Carmack Jone CarmackNo, no! It's Cormick, not Carmack!joe-ilya said:But TeemTNT designed boom.No, they designed Gloom in order to raise the engine limits of ID Suftware's acclaimed game, Boom. 0 Share this post Link to post
Clonehunter Posted August 16, 2014 Patrol1985 said:But... Opposing Force WAS fun! ;( I honestly think Blue Shift was/is the best Half Life game. 0 Share this post Link to post
cq75 Posted August 17, 2014 I'm pretty interested to see how this turns out, I hope he makes some progress. I'm actually sort of surprised that mobile games are enough to keep him interested after spending so many years around Carmack and FPS games. joe-ilya said: Agrian Carmack Jone Carmack Also, Amerisan McFee, he was part of of Ed Softwares too! He and Cindy Peters made maps for Dom 2 and Quack! 0 Share this post Link to post
Springy Posted August 17, 2014 Guise plez you 4got Booby Mince and Pawn Weed! Anyway onto the game at hand, I just hope it doesn't become a giant mess like Daikatana was. I do however, wish John the best of luck for this new game, and it's nice to see him still creating games to this day. 0 Share this post Link to post
Patrol1985 Posted August 17, 2014 Clonehunter said:I honestly think Blue Shift was/is the best Half Life game. To each their own, Blue Shift was awesome as well. I really liked the idea of expansions telling the same story from a different perspective. All of them were great and completed each other... perhaps apart from "Half-Life: Decay", but that's because it was designed for co-op only and playing it alone was troublesome (it never got an official PC version, but fortunately someone ported it). 0 Share this post Link to post
Waffenak Posted August 17, 2014 Noise, master working with something new 0 Share this post Link to post
Cupboard Posted August 17, 2014 Waffenak said:Noise, master working with something new Waffenak, I must understand this language which speaks to you! 0 Share this post Link to post
Avoozl Posted August 17, 2014 Clonehunter said:I honestly think Blue Shift was/is the best Half Life game. I think Opposing Force is the best. :P 0 Share this post Link to post