printz Posted August 20, 2014 I'd like to know if WinQuake still runs well on others' computers, so I can use it as a base for some port (if it is open source). It works on my Windows 8.1 x64 but performance is bad at even 1280*1024. 0 Share this post Link to post
Blastfrog Posted August 20, 2014 Though I haven't tested it on my current machine, I remember it running fine on my old Core 2 Duo machine. I might try it out on my current i7 machine and tell you of the results. 0 Share this post Link to post
Patrol1985 Posted August 20, 2014 WinQuake v. 1.09 (provided with Steam release) runs perfectly smoothly on my machine. I tested the game in 1024x768 as it was the largest resolution the game allowed in the menu (I didn't bother with forcing resolutions via console etc.) Computer data: Toshiba Satellite series laptop Operating system: Windows 7 Home Premium 64-bit CPU: Intel Core i7 Q740 @ 1.73 GHz RAM: 4 GB GPU: nVidia GeForce GT 330M EDIT: To be precise about the "perfectly smoothly" part: timedemo demo1 returned a value of 164 FPS on average. I don't know how the game would do in higher resolutions, but I reckon the computer would handle it as well. 0 Share this post Link to post
MFG38 Posted August 20, 2014 It did run on my 64-bit Windows 7, but I don't know if it would lag at higher resolutions, since I only ever ran it at 640X480 resolution. 0 Share this post Link to post
Da Werecat Posted August 20, 2014 printz said:(if it is open source) There's even an unofficial enhanced version with raised limits and other improvements. http://user.tninet.se/~xir870k/ Btw, both versions work fine on my Vista laptop. 0 Share this post Link to post
Dragonsbrethren Posted August 20, 2014 WinQuake's still my favorite way to play, runs fine on my Win7 x64 PC outside of the usual nonsense dealing with 8-bit color. 0 Share this post Link to post
negke Posted August 21, 2014 One of the issues of old Winquake that comes to mind is the color warping on Win7 which is quite annoying. There are two software clients in active development that you might want to check out for inspiration: Qbism and Engoo. They support several modern features like colored lighting and stuff, but they may also address the performance issues when playing larger maps. Plus, I assume, their codebase is more advanced than standard Winquake's. 0 Share this post Link to post