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Batandy

Doom : The Golden Souls [Even More Definitive Edition Released!]

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On 11/27/2021 at 12:54 AM, Dasha W. Frost said:

Can't wait to play this mod!!! So many good memories! Thank you so much @Batandy!!!

But as soon as people mentioned multiplayer and particularly co-op earlier: are you planning on making any of Golden Souls actually playable in co-op mode, sometime in future, maybe? I think that would be just awesome!.. (seems like there is demand also ;) Although I understand that adding multiplayer, especially to the mod that is so complex, might be tricky...

First of all, thank you very much!

 

To answer your question, I don't think it's very likely, it would require too much effort for something I frankly don't really care about that much, Golden Souls was always meant to be a singleplayer experience.

 

If I were to make something with multiplayer in mind, I'd probably just work on a Zandro spin-off, be it a co-op focused campaign or some kind of party-game deathmatch thing, that said though, I have no plans for that at the moment.

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On 8/22/2014 at 2:56 AM, Batandy said:

yVrYxi.png

Pics

Launch Trailer
https://www.youtube.com/watch?v=xk_zlS9l6KA

CURRENT VERSION DOWNLOAD


Please use the latest Gzdoom Dev Build
http://devbuilds.drdteam.org/gzdoom/

Full Version 1.4 "Even More Definitive Edition"
Download Link: https://batandy.itch.io/goldensouls

Known Bugs:
* Playing without automatic saves can lead to unexpected results like losing key items after restarting a map post-death

General Description
Doom : The Golden Souls is a groundbreaking hub-based mod, heavily influenced by one of the greatest games of all time: Super Mario 64.
To progress through the game, you must collect "Golden Souls" in order to unlock doors in the main hub, a big mansion. You can access any level through the paintings on the walls.
In order to explore every single part of a level, you may even need to backtrack in an older painting, after finding an important item.

The Gameplay
This mod has got alot of different gameplay styles: You may have to simply reach the golden soul in a level, while in another you'll have to rush through an Athletic level, avoiding obstacles and such, you may have to help some NPCs in order to reach your goal, or even collect 8 red coins to get the Soul.

The Weapons

Revolver
1I6G7
Your starting weapon, it must reload after 6 shots (or you can reload manually after firing some shots)

Over and Under Shotgun
1I6MP
Your main shotgun, a good ol' break action gun!
It's really accurate (Based on real life shotguns, not videogame shotguns) but it has to reload after 2 shots (or you can reload manually).
Really powerful,but not really good agaist a large group of enemies.

Assault Rifle
1IvXL
This kalashnikov's not very accurate, but it's really good for clearing a room of enemies. After 50 shots you'll have to reload (or you can reload manually)

Automatic Shotgun
21UsA
This bad boy has a very fast rate of fire, and can fire 8 shots before reloading (you can reload manually with the alt fire key) but the bullets do less damage than the over and under, and it has got a way bigger spread

SpikeGun
62bD8.png
Shoots spikes which bounce off walls, great for hitting enemies behind corners, or hitting multiple enemies at once.
No reload, but low ammo

The items

1I6Tj -Basic coin: Collect as many coins you can! They might be useful to buy portable medkits and refill ammo, or you might need them for some level based events.
1I6W2 - Big Coin: These coins are harder to find, usually you can find 3 of them hidden in a level. They are used to unlock secret rooms of the mansion
1I6Y9 - Golden Soul : The main object of the game, you need to collect souls to unlock the mansion's doors and continue the game.

Old Trailers

***If you want to make a map for this mod, go ahead! User maps will be
added in a bonus area***

MAPPING GUIDELINES

-General Rules-

*Every custom resource added by the user must be stored in a different wad, so i can actually tell what you've added. It can be props and textures, but not monsters
*Hexen format is preferred
*If you don't know how to add the scripts to make the maps work, upload it without scripts
*Don't worry about the map slot, i'll probably change it. Just don't pick anything below MAP18
*The maps must not include big coins, since they require big coins to be unlocked
*The maps must not include weapon pickups
*The maps must not include boss enemies

-Style Rules-

*This is a mod based on Super Mario's gameplay and aesthetics, not a Super Mario mod, please do not add stufff like floating blocks and warp pipes,
think more like "What if Doom was colorful and happy-looking?"
*Red coins maps are usually big and open spaces that don't force the player to follow a specific path (Think "Super Mario 64")
*Basic Star Soul maps usually follow a straight path (Think "Super Mario 3D Land" and 2d mario games)[/quote]
64Y1v.png
CREDITS

  Reveal hidden contents

Nintendo - Alot of sprites, from coins to pokeys
Zrrion - Nail gun sprites
worrior - AK47 sprites
Ed the Bat, Ctrl-Alt-Destroy - New Hud's base code
JoeyTD - Over and Under shotgun's idle frame
TODM, Blue Shadow - Chandeliers
Vader - Wizard sprites
Arch, Duke_Nume - Playtesting

Music from Nintendo games, Make Music Throw Music

If you think you made something that i've used in this wad,
please send me a pm and i'll add you to the list

This description is not final and may change along with the development of the mod.

 

nice!

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