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Danfun64

Chocolate doom gl branch question

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when the gl branch is completed, is the software renderer going to be removed completely? I hope not!when the gl branch is completed, is the software renderer going to be removed completely? I hope not!

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I can't speak for Fraggle, but I can only assume that it'd merely use GL as a method of displaying the screen buffer to the end user. An API replacement, not a renderer replacement. As it is, it already uses DirectX and Windows GDI as display APIs in the Windows builds.

Replacing the renderer itself would be directly contradict Chocolate's design goals, which is to provide an experience as accurate to vanilla as possible under modern hardware without having to resort to emulation and other inconveniences involved in running it like that (like trying to set up multiplayer over the internet).

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Sodaholic said:

[It] merely use[s] GL as a method of displaying the screen buffer to the end user. An API replacement, not a renderer replacement.

That.

The software renderer computes a 320x200 image. Then OpenGL is used to display that image to the window or the screen. Using OpenGL improves performances and compatibility.

But it isn't an OpenGL renderer like in Doomsday or GZDoom.

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Just to confirm what everyone else is saying: there is no GL renderer. It's just a faster way of scaling up the 320x200 image to fit the screen, by using OpenGL hardware acceleration.

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