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Shapeless

I loose extra Heretic items in GZ Doom

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that's right I have a few quarts flasks and extra items in my inventory playing heretic in gz doom, but when I go to the next level I loose them. so if I have 2 tombs of power I'll just end up with one. any solutions to this?

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This is normal behaviour, and how vanilla Heretic works as well. Only one of any item carries over to the next level, except the wings of wrath which never carry over at all. The reason it to prevent players from stockpiling too many items at a time and getting overly powerful.

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In Heretic Singleplayer, I've always thought the loosing of ones artefacts between maps contradicted that the maps appeared designed to encourage exploration for them.

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By the way:

  • tomb: a grave (originally a mound, same etymology as tumulus)
  • tome: a book (more precisely, a book in a series because the full text is too long for only one book, a tome is a "cut" of the full text, same etymology as "atom" which means "cannot be cut" or all the medical procedures in -tomy (lobotomy, vasectomy, etc.) which mean "cutting off" the part in question, and many others.)
So a tome raider is a librarian, and a tomb of power is a crypt with good feng shui.

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Gez said:

a tomb of power is a crypt with good feng shui.

One of these days I intend to title one of my Heretic maps "Tomb of Power"...

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