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Z0k

Complexe16 (DooM64 Ex) Looking feedback for map04 and map06!

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After some thinking and help, i managed to work Map03 once again, sadly i have to delete some of the "Lights" to make it work and reduce a bit the detail in the last part that need to be made, because its seems the blockmap was giving problem because the amount of detail in those zones... so sorry if that place looks kinda simple

Anyway now working on Map04, Many thanks to the people that help me!
http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip

Any feedback and comments is welcome!

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THough it's a pity you had to cut some detail from your map I'm more than gald that you managed to resolve the issue. I can't tell you how much I'm looking forward to seeing your finished work!

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Finished map01 today and I must say the quality of this map is really up there. This map is gorgeous although confusing at times. I think you should add more monsters because in most areas there seems to be no life at all especially in the earlier areas.
This map has given me a lot of inspiration for my doom64 maps i'm making.
So far I have not found any glitches with this map and the gameplay is pretty spot on despite the lack of monsters.

I'll give you feedback on the other maps once I get around to completing them, i'm actually half way done with map02 and so far it looks and plays pretty well.

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Complexe Update: Map04 DOWNLOAD HERE: http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip
i need this one to be tested specially the next areas:

Yellow Key Area
Energy generator for the red key room (North rooms)
Unmaker Maker machine (ha ha) you need to activate the 2 artifacts in order to make the unamker (ha ha)
secret exits (hope you guys can find it the map have 2 secret exits)
Baron of Hell Fight (this one its where i want feedback because this guy teleports)

and usual monster balance, if the map have too much monsters, or need more monsters, or need more ammo/health

i would appreciate the feedback

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I downloaded this yesterday and haven't had a chance to play it. I'll give it a play later today. It's always nice seeing something new for the under appreciated Doom 64. :)

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New brand map06 for complexe16, this time made by a friend DMphobos.
DOWNLOAD: http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip

reason why:

right now im busy by doing a map for SepTYmber project, so pretty much gonna be busy with that until im done, also because we (myself and DMphobos) looking to finish our old project: http://darkmoon-doom.blogspot.mx

So he is going to help me with some maps. also because i want this project to be finished before this year (i hope)

Anyway Looking Feedback for map04 and map06

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Just got to level 3 and I wanted to say that it's awesome! So nice to see some Doom 64 levels around! Anyway, I should be able to give some feedback on levels 4 and 6 in the next couple of days. As for levels 1 and 2, I really like them, my only criticism is that there is a lot of backtracking in level 2, but it's not a huge deal.

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I loved the maps. The coloring/lighting was great and I could tell you spent a lot of time developing the rooms and such. Very good detail.

I look forward to more maps from you! Keep it up!

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I haven't played through map04 yet or map06, but I just finished map03 it took me 30 minutes!

Super fun map, by the most advanced doom64 editing i've seen (colors and all). The only downside, is that the map is so detailed, I wish the fire-fights were a little longer, maybe add more monsters and backtracking fights, also, the level was too easy I feel. Perhaps remove some health and ammo on harder settings, and add more monsters and longer fights.

overall, I haven't played something this fun in a while for Doom64. Great work!

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People can yell at me all they wish for resurrecting such a dormant topic (call me an arch-vile if ya want!). But it's nice to hear @Z0k that you're still working on this!

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i was planning to post some pictures for the new map but after a few years without doing something and looking that doom64 is back alive again im back trying to finish now map05.

 

Spoiler

vUtzlx6.png

WaxAOz6.png

SllHxhK.png

KmkcPwJ.png

 

now i know what i want to do for underground labs i can continue where i left it off (that and to get rid off of my mappers block)

Edited by Z0k

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Finally getting around to playing this and been having a great time! I have been testing out some FOV options in Doom 64 EX so there are some unfortunate glitches on the side.

 

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On 8/26/2014 at 6:16 PM, Z0k said:

im planning to make this at least a 9 maps wad
oh forgot to say: this one its for Doom64Ex Sourceport
======================================================================
Anyway:

Complexe16 (Complexe.wad) its my first wad with doom64 style, i would like to do more "tech bases" rather the hellish maps that doom64 have (i like tech bases forgive me!) if you like to wait for the wad, i tell you that im a slow mapper, but im going to focus ONLY on this wad since i want this to be my first complete project (i tend to not finish my projects because i like to map in other style lets say Hexen or Strife or Doom etc) or you can try the maps i complete and give me feedback to improve them while im working on them.
======================================================================
Map List:

Map01: Storage Area (100%) (z0k)
Map02: Abandoned Station (100%)(z0k)
Map03: Waste Disposal Center (100%)(z0k)
Map04: Excavation Site (100%)(z0k)
Map05: Underground Labs (0%)
Map06: Research Central (100%)(DMphobos)
Map07: Communication Complex (0%)
Map08: Retrieval (0%)
Map09: Complexe Invasion (0%) <Secret map>
======================================================================
Download: http://www.mediafire.com/download/8gukzelx2ilai15/complexe.zip

Screens:

MAP01:
http://i.imgur.com/4P9u6gV.png
http://i.imgur.com/4PYMhdX.png
http://i.imgur.com/AK7yWc3.png

MAP02:
http://i.imgur.com/KYZXzYN.png
http://i.imgur.com/iNE5uh5.png
http://i.imgur.com/ocKkZ3Q.png

Map03:
http://i.imgur.com/eL5jn4i.png

Special Thanks to:

- Id Software For Doom & Quake Series.

- Kaiser for his awesome doom64 sourceport as well the Doom Builder modification to make Doom64 maps.

- Sector666 for all the orientation with some D64ex editing

- Stecki for deConstruct Industrial Textures Wad

- David Gevert for DarkBase Texture Wad

- Nick Baker for MORTRES Texture Wad

- Pawel Zarczynski for NMNCORP 1 & 2 Texture wad

- Jim Flynn, Ty Halderman, Paul Schmitz for The Return Texture Wad

- Daniel "Tormentor667" Gimmer For Too much brown wad

- DrDoctor For Doom64 Texture Variants Wad

- Ceeb For Quake 2 & Quake 3 Texture Wad Conversion

looking good so far bro! hows this project coming? or you tied up with episode 2 right now?

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