doomero-21 Posted August 27, 2014 The mod was released various months ago. Video trailer gameplays download link (gzdoom version) http://www.mediafire.com/download/wmojjrnf0br64jd/doomthemercenaries.rar (zandronum version) https://mega.co.nz/#!ZIhBnIjb!E0UURywiH0YppmxBbQtOVqg09fzvpa6TT2Mdsk41dYc Credits: Spoiler Credits, influences and special thanks: Resident Evil Saga by Capcom. DooM Saga by ID SOFTWARE CSB200 by Doomero. WW-DIAZ mod by wildweasel. UTNT mod by tormentor667. Ultimate Super Doom 3 mod by Doomero. Super Doom 3 take II by DBThanatos. That space amazon by RSL DOOMERO AKA REDIELD21. //ACS,DECORATE. ROACK16. //ACS. DARKLEFAUX // for support me lot of times with the sounds, ideas and resources. ENJAY // for help me with FSGLOBAL (not used more for this new version, but still present) Blue SHADOW // for help me to solve the problem of the player class screen, the inverse map when the char enter to danger state and the use of the property PROP_BUDDHA. FIRELORD // principalmente ideas, me sirvio tu wea de idea sobre la munición en los mapas. KURAMA HIWA DAISUKE // por tener tanta paciencia esperando el mod y sobre todo aportando con ideas. DOOMEROS INC facebook group DBTHANATOS AND AEOD TEAM// decorates from take II and some visuals (blood and smoke). ZOMBIEGUY // IDEAS (jump) DOOMGUY // no sé porqué, pero igual. PSYCHOSILVERTH // por prestarme tus imagenes de las llaves red, blue y yellow para el screen. ASAF ALCALÁ TINÁH // beta tester. TERMINUSEST13 // ACS, ideas. THEDIEGOMULA // aunque no lo puse en el trailer, la intro que hiciste del antiguo DooM the Mercenaries quedo genial. GAMERLUNA // BETA TESTER. Music from mercenaries RE4 : Composer(s): Shusaku Uchiyama, Misao Senbongi. Music from mercenaries RE5 : Composer(s): Kota Suzuki, Wataru Hokoyama. Music from mercenaries RE6 : Composer(s): Wataru Hachisako, Akihiko Narita, Yasuyuki Tsujino, Azusa Kato, Kota Suzuki, & Akiyuki Morimoto. 0 Share this post Link to post
scifista42 Posted August 27, 2014 Just from seeing videos - quite impressive concept and execution, actually it is, how a pseudo-3rd-person Doom works (even with the hi-res versus pixelated graphics). However, I somehow doubt that a serious Doom player would persist to play this mod for longer than just a one-time blast to see the mod in action, and I personally (honestly) don't feel an urge to do even that. I can only speak for myself, though, and I'm generally not into gameplay mods that much. I hope you have other target audience or just feel satisfaction from developing and finishing this mod, so that it was worth the effort put into it. Once again - congratulations! 0 Share this post Link to post
Jaxxoon R Posted August 27, 2014 Last time I tried this mod the player sprites were cut off at the edges of the screen whenever I went into ironsights mode. Was that just me, or does it still happen? 0 Share this post Link to post