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Liam

Vavoom / Deepsea

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I want to tinker with Vavoom editing but unfortunately Deepsea doesn't come with config files for it. Anyone have a solution?

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Liam the Bard said:

I want to tinker with Vavoom editing but unfortunately Deepsea doesn't come with config files for it. Anyone have a solution?

Start with the ZDOOMHEXEN project.

Make a copy of it, call it VAVOOM2.PRJ (assuming we are doing this for DOOM2)

Make a copy of ZDOOMHEXEN.OPT, call it VAVOOM2.OPT.

Open the VAVOOM2.PRJ.

Press F5/Options and change the OPT name to VAVOOM2.OPT.

Exit and restart.
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Now you need to modify the OPT file a bit. Look at the VAVOOM2.WCF file and VAVMREF.TXT. Edit and add whatever is required. Shouldn't be too much since all the hexen types are already there.

From a quick glance: The slopes are different and a few other items. You also need to switch to his compiler (I imagine), to use any different scripting stuff.

WA types are in hex format though, so that makes it a bit of a chore. If you make it, I can distribute it.

I had great difficulty having it run stock maps of any complexity (crashes), so I never pursued it. Haven't tried for about 6 months though.

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