Liam Posted May 16, 2002 I want to tinker with Vavoom editing but unfortunately Deepsea doesn't come with config files for it. Anyone have a solution? 0 Share this post Link to post
deep Posted May 16, 2002 Liam the Bard said:I want to tinker with Vavoom editing but unfortunately Deepsea doesn't come with config files for it. Anyone have a solution? Start with the ZDOOMHEXEN project. Make a copy of it, call it VAVOOM2.PRJ (assuming we are doing this for DOOM2) Make a copy of ZDOOMHEXEN.OPT, call it VAVOOM2.OPT. Open the VAVOOM2.PRJ. Press F5/Options and change the OPT name to VAVOOM2.OPT. Exit and restart. ===================== Now you need to modify the OPT file a bit. Look at the VAVOOM2.WCF file and VAVMREF.TXT. Edit and add whatever is required. Shouldn't be too much since all the hexen types are already there. From a quick glance: The slopes are different and a few other items. You also need to switch to his compiler (I imagine), to use any different scripting stuff. WA types are in hex format though, so that makes it a bit of a chore. If you make it, I can distribute it. I had great difficulty having it run stock maps of any complexity (crashes), so I never pursued it. Haven't tried for about 6 months though. 0 Share this post Link to post