XYH Posted August 28, 2014 Here's some screenies. The items are not put out well, I'm redoing some stuff and re-implementing them and so forth. And at the same time as I am mapping I also put out things so that I can see how they look ingame. The project is not aimed for opengl but software instead. Even though textures aren't 128x128ish I still comply with 1 pixel 1 unit doom standard. The maps will not be using 3d floors or slopes even though I'm perfectly capable of doing them. Why? because I wanted to stick more to doom limits except linedefs amount and resolution of textures etc (for the sake of less repeats when being tiled.) Infact forced software mode would be nice.. I'm on the verge of changing map editor because Doom Builder 2 and Gzdoom builder freaks out after a while when having 20-30k+ linedefs (not just for this tiny area ofc) ;) Seems like Slade is more stable but I'll have to learn it better. Seems much less capable though http://imgur.com/sFZ7Yf8 http://imgur.com/1VrEsGu http://imgur.com/ZG3RcqB http://imgur.com/DVTSGqI http://imgur.com/7SZhMOn http://imgur.com/AvB4ju6 http://imgur.com/PYxdL4G http://imgur.com/mIo08i7 0 Share this post Link to post
XYH Posted August 28, 2014 http://i.imgur.com/3WQYfQH.png http://i.imgur.com/SLMQfCI.jpg http://i.imgur.com/PCNMcEI.png 0 Share this post Link to post
xnv Posted August 28, 2014 This looks nice but sadly I can't see fullres screenshots. Please, use Imgur or something. 0 Share this post Link to post
XYH Posted August 28, 2014 Yeah noticed.. really ridiculous how bad they've gone.. Will fix them now 0 Share this post Link to post
scifista42 Posted August 28, 2014 Link the images directly (i.imgur.com/xxx.png) and use a thumbnail as a clickable icon to display the image (i.imgur.com/xxxs.png or i.imgur.com/xxxm.png). Like this: Or: Quote my post to see how I did it. 0 Share this post Link to post
XYH Posted August 28, 2014 I know all that already, but couldnt be bothered. :P Thanks anyway! Anyhow, Just cause I'm here with a new user doesn't mean I'm a newcomer, cause I'm not. I just didn't want to use my old name. Hehe :) 0 Share this post Link to post
scifista42 Posted August 28, 2014 Okay. Now to speak about what's on your screenshots: Good, but somehow strange looking textures and objects. Simple design, as it seems, hopefully it won't be too simple, which would devalue the textures. No indication what the gameplay would be like, which I honestly wonder. (Classic? Slaughter? Experimental? New monsters?) Anyway, good luck with the project. 0 Share this post Link to post