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CaptainAhab

What is your singleplayer source port of choice?

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Tried again today with Odamex / Zandronum / ZDaemon. Doesn't work. I remember that I once tried ZDaemon - on my old PC (replaced by current machine) and we still had the older router (changed that one too).

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Hmmm... That's very strange. I'm running from a Pocket WIFI right now (basically the equivalent of getting internet from a phone) and all the servers are showing up for me.

I'd like to help, but I haven't heard of the servers simply not showing up. I hope someone more knowledgeable can help you out!

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When I was playing League of Legends, I had no problems (both on my earlier router and current one). Nothing was needed from my brother side. I had to note the program as trusted in Windows system firewall. Done the same thing with all 3 Doom ports. Also marked them as trusted in my AV-suite (with firewall). Nothing helped. Also tried to switch off one and both of them - also nothing.

Anyway, thanks for at least will to help :)

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Good thread! I started with Skulltag/Zandronum, then moved on to ZDoom/GZDoom. Last month's "try a new source port" theme led me to trying out all of the other source ports. Now, my main source port is EDGE/3DGE because I think that it has a nice combination of graphics, sound, and modding capabilities. Second in line would be Vavoom for the same reasons, though I can't get over those two large black bars on the sides of the screen. Third would be the Eternity Engine because it is awesome for vanilla Doom and it has some nice features.

I fell in love with Doomsday, but it kept crashing and glitching on me, and the modding seems very limited compared to the other source ports. I tried Risen3D, as well. It seemed to work better than Doomsday for me, and I found the frontend more to my liking. I keep it around for the nice eye candy and the fact that I can create my own soundtracks and load them right there in the frontend. Legacy won't work on my computer at all. PRBOOM+ is awesome.

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Doomsday isn't Boom compatible. Doomsday and Risen3d have very annoying defaults that make Doom gfx lame IMO. I prefer the bells and whistles to be opt-in, like in GzDoom.

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Sandstormer said:

Doomsday, but it kept crashing and glitching on me

Please do report the issues so they stand a chance of being fixed. Typically, though, most "stability" issues turn out to be the result of trying to load an unsupported mod (e.g., expecting Boom or ZDoom compatibility).

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Thanks, DaniJ. Some days it will run just fine, other days it will just terminate for no reason at all. I've checked all of the files, registry, etc. but there is nothing indicating an error. A dialogue box with an error message will not even come up - the program will just close by itself. It's weird and random.

Sometimes it will read my Doom2.Wad, other times it will say that Doom 2 is missing resources (LibDoom.PK3 present, but missing Doom2.Wad) even though it is a new and unaltered Doom 2 IWAD purchased and downloaded directly from ID Software's website. I've uninstalled the source port then reinstalled it, which seemed to help, but it still likes to act out from time to time.

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Hmm, that sounds very odd indeed. Intermittent stability issues as you describe can certainly be difficult to diagnose. Going into detail about your issues here, in a neutral thread concerned with subjective user experience in general would be wrong... So if it happens again then please do take a copy of your log and config files and post about it on the user forums.

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For the iWADs, 100% Chocolate Doom, follow by ZDoom where required by other WADs. Still haven't got a version of Boom running to my satisfaction, or I'd probably like it, too.

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schwerpunk said:

For the iWADs, 100% Chocolate Doom, follow by ZDoom where required by other WADs. Still haven't got a version of Boom running to my satisfaction, or I'd probably like it, too.

Vanilla resolutions are so low I can hardly make out the gfx, why not one of the forks of Choco, like Crispy Doom or Doom Retro? Chocolate Doom also has preserved the vanilla bugs and limits which makes it more of a testing tool and a preservation effort imo.

About Boom, what's wrong with Eternity? It's derived from the Boom codebase.

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DaniJ said:

Hmm, that sounds very odd indeed. Intermittent stability issues as you describe can certainly be difficult to diagnose. Going into detail about your issues here, in a neutral thread concerned with subjective user experience in general would be wrong... So if it happens again then please do take a copy of your log and config files and post about it on the user forums.


Gotcha! Will do!

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Sorry to bring this thread back up, but I felt the need to give an update on the issue that I was having with Doomsday. Turns out, it wasn't a Doomsday bug/glitch after all. It must have been my computer specifically because I cleaned out my hard drive, uninstalled several programs that I no longer use, uninstalled Doomsday, then did a fresh install of Doomsday and it runs perfectly now. So, Doomsday is back to being my favorite source port because I can play it without any crashes. This makes me very happy because I love this source port the most.

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Doom1/Doom2/Heretic/Hexen:

"Vanilla" maps/wads: Doomsday 1.8.6 (plan to switch to the latest version, but too lazy for now)

"Decorate" wads: GZDoom 1.5.6.1104

Demos: DosBox+Vanilla or PRBoom+


Strife (English): GZDoom 1.5.6.1104

Strife (Russian): unofficial 1.5.6.1198 (I participated in translation of Strife to Russian, so we even patched source code/executable of ZDoom/GZdoom (and even some strings in INI-files) for correct working of some phrases)

We had a long discussion about "how it's better to translate Strife to Russian and which port we should use", and decided to use (G)ZDoom for it.

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I know it's outdated but, Skulltag.

Well, Zandronum's not cutting it for me, even with the Skulltag_Actors and Skulltag_Data. That's just me.

I prefer to kick it oldschool. I also prefer GZDoom. OpenGL's my thing.

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sgt dopey said:

GZDooM would be mine its got the best mod support and pretty lights and rendering


Agreed.

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Prboom-plus is my usual choice, as I like to stick with playing vanilla/limit-removing/boom compatible maps when playing Doom. I like having the built-in demo's intact, too.

I sometimes use GZDoom, too, if I'm in the mood.

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Isn't Eternity as boom compatible as prboom but with a better renderer? I don't understand the popularity of prboom (outside speed running/demo support)

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I'm not too particular. Zdoom/Doom Retro for general stuff, GZdoom for when it's required, and chocolate doom if I have to make a map within vanilla limits or if I'm just messing around with it.

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VGA said:

Isn't Eternity as boom compatible as prboom but with a better renderer? I don't understand the popularity of prboom (outside speed running/demo support)


You've sort of answered your own question :)

Eternity and PRBoom both offer high Boom support, therefore they both appeal to Boom players. Group one.

PRBoom also offers a high level of demo support, therefore, unlike Eternity, it also appeals to demo watchers/recorders, a second group of people.

Theoretically, that means PRBoom should have a larger user base.

Obviously, I am underselling both ports as both offer more than those two particular features. But for the purposes of this post, it isn't needed to detail them.

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VGA said:

Isn't Eternity as boom compatible as prboom but with a better renderer? I don't understand the popularity of prboom (outside speed running/demo support)



It sure is but it somewhat suffers from the chicken/egg problem:

Due to lack of good original maps it won't really gain popularity and due to lack of popularity it's suffering from a lack of original maps.

So, for many users PrBoom+ is just 'good enough', especially since it has a hardware accelerated renderer - unlike Eternity which is strictly software.

And sorry to say that: A name like 'Eternity Engine' which has no reference to 'Doom' is certainly not encouraging for the uninitiated user.

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The single biggest issue I can see with the Eternity Engine is that the project has no current homepage. What is there hasn't been updated in years and this poses a significant discoverability and usability issue to would-be users.

Eternity is an interesting port with a lot going for it, however the lack of a current homepage is a serious issue IMO.

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