Lycaon Posted September 7, 2014 There is a section of a map i'm working on in which the player is given the opportunity to go rogue with a silenced pistol. The problem is that when an enemy detects the player and fires, guards around him don't notice him unless I hit them too directly or enter their line of vision. Is there any way to associate guards in a way that if one dies, then his companion will be triggered too? Perhaps even with a 1 or 2 seconds time difference so as to not make it impossible to slip past undetected. Thanks! 0 Share this post Link to post
Guest Unregistered account Posted September 7, 2014 Gee, sorry, I don't know anything about this; however, this thread may help you out - there's lots of technical discussion about Monsters waking up. 0 Share this post Link to post