Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Lycaon

Stealth Mechanichs

Recommended Posts

There is a section of a map i'm working on in which the player is given the opportunity to go rogue with a silenced pistol. The problem is that when an enemy detects the player and fires, guards around him don't notice him unless I hit them too directly or enter their line of vision. Is there any way to associate guards in a way that if one dies, then his companion will be triggered too? Perhaps even with a 1 or 2 seconds time difference so as to not make it impossible to slip past undetected. Thanks!

Share this post


Link to post
Guest Unregistered account

Gee, sorry, I don't know anything about this; however, this thread may help you out - there's lots of technical discussion about Monsters waking up.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×