Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
plums

Vanilla Strife single-player demos

Recommended Posts

From some quick tests, it appears that recording single-player demos in vanilla (or Chocolate) Strife is basically impossible, because dialog choices aren't recorded. Is this correct? Is there another way of making choices in dialog prompts that works?

The viewer is free to use the arrow keys and make choices while the demo is playing, but this leads to desyncs anyhow, unless perhaps the timing is frame perfect.

Are there any vanilla Strife demos (even DM) at all, anywhere?

Share this post


Link to post
plums said:

From some quick tests, it appears that recording single-player demos in vanilla (or Chocolate) Strife is basically impossible, because dialog choices aren't recorded. Is this correct? Is there another way of making choices in dialog prompts that works?

The viewer is free to use the arrow keys and make choices while the demo is playing, but this leads to desyncs anyhow, unless perhaps the timing is frame perfect.

Are there any vanilla Strife demos (even DM) at all, anywhere?

Yes it's correct. Because the dialog system is based on the menu, and menu access in vanilla Doom desyncs demos. Input sent to the menu system is additionally not sync'd to gametics like other input, and is not recordable as a result.

xttl actually tried a futile attempt to binary hack the DOS Strife executable to *force* the menu system to stay in sync with the gamesim and to try to record the choices the player made, but he never got it working (I think it'd be a bit less futile, though no less of a challenge, to do this using Choco as a base :P )

Either way, it would represent a fundamental rewrite of the menu system. The resulting demos also would not play back with anything except the special port of Strife being created to record them.

Share this post


Link to post
Quasar said:

Because the dialog system is based on the menu, and menu access in vanilla Doom desyncs demos.

Ah ha, that makes sense. A shame though. Not the best design decision, but then given the game's development history, I can't imagine them retooling the entire menu system if such a problem was discovered mid-way into development...

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  
×