robotdog1 Posted August 25, 2015 That's fine. I just felt I wanted to pitch in my 2 cents on the matter. I guess I'll just have to wait and see how things turn out. I do like all the other sprites you've done so far though, including those torches. 0 Share this post Link to post
Nikita_Sadkov Posted August 25, 2015 So the FreeDoom's art direction now is Doom meets Turok meets Unreal? 0 Share this post Link to post
fabian Posted August 25, 2015 Maz Hades said:I'm sick of people complaining but not providing anything to replace what they don't like. Please grant people the right to express their opinion without requiring them to provide "something better" should said opinion be negative. 0 Share this post Link to post
Nikita_Sadkov Posted August 25, 2015 fabian said:Please grant people the right to express their opinion without requiring them to provide "something better" should said opinion be negative. I'm sure people having negative opinion can start their own WAD. Although cloning original Doom by letter will be boring experience and potentially copyright infringing too. 0 Share this post Link to post
jute Posted August 25, 2015 It's possible to neither clone Doom nor use these little aliens for power ups.... I prefer the old generic sphere power ups to the new aliens. By serving only a gameplay function, and not a plot function, they better integrate with PWADs. Using the aliens as a Keen replacements strikes me as a far better way to work in the new plot/theme elements. 0 Share this post Link to post
Captain Ventris Posted August 25, 2015 Maz Hades said:I'm sick of people complaining but not providing anything to replace what they don't like. We don't all have to be spriters to have a valid opinion. So no, others have not popped up with alternative sprites for the same reason that Freedoom hasn't had a unified sprite set since its inception. That doesn't mean you get to grumpily disregard the negative feedback. 0 Share this post Link to post
Catoptromancy Posted August 25, 2015 I like the keen zam, it should stay. The jar needs to fully break so it is not hanging. The palette is also off, there is a weird purplish color. 0 Share this post Link to post
raymoohawk Posted August 25, 2015 can i at least try the to make the new sprites, its not like having the little creatures forces a plot into pwads. i mean non one says that the doom spheres with their demonic appearance forces a plot into doom pwads 0 Share this post Link to post
Cacowad Posted August 25, 2015 I'm not a part of the Freedoom team, but i'd say go for it, don't feel restrained. Imho i dislike those little reptiles as powerups essentially because they clash badly with what there is in the wad so far, they just don't fit as much as the hanged fat lizard (that is a replacement for keen, from what i've seen), and i just can't seems to have them hanging around in their current state... Maybe enclosing them in prims or whatewer form or shaped crystal would make them "feel" better? 0 Share this post Link to post
HorrorMovieRei Posted August 26, 2015 What if you take some cues Doom's spheres? Like, you make the powerups spheres, but you give each a different lizard face. That way it still ties with the whole lizard plot point(?) but it's still abiguous enough to not clash with any pwad's story, and also don't clash with freedoom's overall atmosphere. Then we could give an explanation that the spheres are some kind of magical blessed orbs that the great lizard shamans left behind before AGM inprisoned them. 0 Share this post Link to post
raymoohawk Posted August 26, 2015 i dont see how the four reptiles would clash with a pwads story any more than magical spheres with souls trapped inside them would if i do the sprites myself they would be in the same style of the other assets 0 Share this post Link to post
RonLivingston Posted August 26, 2015 I actually think the new keen sprites would make me revert to the old commander keen sound effects 0 Share this post Link to post
Blastfrog Posted August 26, 2015 Actually, having lizard faces in spheres would be a good idea. Remember to keep the 5:6 pixels in mind when making it so it actually looks spherical. 0 Share this post Link to post
raymoohawk Posted August 26, 2015 ill try my idea first, if i fail to satisy all parties with my design, ill turn them into items again, but even then they will not be spheres 0 Share this post Link to post
andrewj Posted August 26, 2015 raymoohawk said:ill try my idea first, if i fail to satisy all parties with my design, ill turn them into items again, but even then they will not be spheres Sure, try your idea (as you obviously really want to do). But remember that FreeDoom is a community project and even a great contributor like yourself does not get to dictate what is accepted or not. 0 Share this post Link to post
raymoohawk Posted August 26, 2015 trying to persuade isnt the same as dictating or imposing. i get no one wants the reptiles, but that doesnt mean the items have to be spheres, since theyre animated they can at least be something more exciting. 0 Share this post Link to post
Nikita_Sadkov Posted August 26, 2015 People, stop fighting! Ideally the project should have single art director. The same way there should be team lead on the coding side. Otherwise you get two projects inside of one. Like in a country disputed between two leaders, there will be a civil war. I suggest voting for the best volunteer for the position. Here is a nice article: http://forums.wesnoth.org/viewtopic.php?f=13&t=26396&start=0&st=0&sk=t&sd=a 0 Share this post Link to post
Maz Hades Posted August 26, 2015 I vote Raymoohawk. He knows what he's doing, he's skilled, and he's also a very nice person to deal with. 0 Share this post Link to post
raymoohawk Posted August 26, 2015 i not sure choosing an art director would be a good idea for freedoom at this point. i'll drop the power up zams idea, since it's become quite clear to me they won't be added even if i sprite them. that said i still think the new power ups should be something that takes advantage of the animation. spheres with faces on them is just aping the original doom. and yes, i know we have shotguns in freedoom, but we don't have imps or bfgs, and it'd be better to not have soulspheres or blurspheres either. does anyone have ideas on what to make the new power ups? ideally they should be different from each other, reflect the nature of the power up, and be cool to look at. 0 Share this post Link to post
Gez Posted August 26, 2015 They could be items appropriate to the kind of powerup. A belt with a forcefield generator (like in Dark Forces) or an enchanted suit of armor would convey "invulnerability", a big medikit would convey "supercharge", a big medikit + armor combo would convey "megasphere", etc. And yes you can have animations on these things. Blinking LEDs, glowy halos, lightning arcs, etc. 0 Share this post Link to post
raymoohawk Posted August 26, 2015 those sound good, but i'd like to hear as many ideas as possible, not only for creativity's sake, but also to make sure we are all happy with the direction this time around 0 Share this post Link to post
MidnightMage Posted August 26, 2015 I feel like I've not been on this thread in a while. Wow, this has become quite a turbulent forum... anyways, instead of spheres why not create something like rings or runes? Runes might be a little too much like quake, but Rings could be cool. Perhaps even Cloaks or something... 0 Share this post Link to post
raymoohawk Posted August 27, 2015 preferably each item should be a different thing i think. i suppose one could be a rune and another a ring, but lets trow around some more ideas first i realize my attitude has not been the best as of late. ill be more mindful of you guys opinions and feedback from now on ;) so getting the topic back to positive news, teh bucket has informed me that the serpentipede model is almost done! hes in the process of rigging it. from what ive seen this model is proportionally the closest to my sprites, so it will really come in handy in finally getting the monster done 0 Share this post Link to post
fabian Posted August 27, 2015 I think a cloak would fit well for Invisibility, a knuckle-duster for the Berserk, maybe a headlamp for the Light-Amp and something like a strong helmet with a visor (because it changes your view) for Invincibility. 0 Share this post Link to post
purist Posted August 27, 2015 raymoohawk said:i realize my attitude has not been the best as of late. Not from what I have read. Although the assets made are not always to my taste they are mostly of professional quality and it seemed like you were making a reasonable request to me. (I don't intend to kick the hornets nest by saying this BTW, I just don't think you should feel bad). 0 Share this post Link to post
raymoohawk Posted August 27, 2015 some more octi, getting the far leg to animate acceptibly was a massive bitch. turns out deleting the tentacle in the second frame fixed it XD also teh buckets model is finished as usual it is purely utilitarian, but it should serve properly for spriting, specially since the proportions are really close to the sprite this time 0 Share this post Link to post
Catoptromancy Posted August 29, 2015 Very nice animations! Also I found a zam pillar. I think this would be much better as a statue for the same reason as the items. Living creatures should not be a decoration or item, the animation makes it appear alive. Might only need a slight recolor and remove its animation to make it a nice statue. 0 Share this post Link to post
raymoohawk Posted August 29, 2015 ill replace it entirely then, the original is the pillar with the beating heart, so it should still be something animated 0 Share this post Link to post
Catoptromancy Posted August 29, 2015 I actually like it as a statue as long as it didn't appear alive. Maybe have it do something else, like holding a ball of fire like that one powerup. 0 Share this post Link to post