raymoohawk Posted October 25, 2015 thanks guys :) here is a preview of the walk frames, still need to add the shadoews of the hands over the tentacles, and iron out animation quirks 0 Share this post Link to post
raymoohawk Posted October 31, 2015 thanks pain frames are doen, they are kinda shitty tho, and i still have to add the usual details (shadows of the arms over the legs) but they will do for now im not sure if i should work on the attack or death next 0 Share this post Link to post
raymoohawk Posted November 17, 2015 no i havent made any more progress and i wont be making any progress till the second week of december because of school 0 Share this post Link to post
raymoohawk Posted December 15, 2015 bumping just to prove that i am still working on this this is the start of the attack sequence sorry that i took a long break, school is to blame 0 Share this post Link to post
esselfortium Posted December 15, 2015 Nice! How close do you think that one is to completion? 0 Share this post Link to post
raymoohawk Posted December 15, 2015 thanks :) i am not sure how long it will take me to finish it. only the walk and pain is complete so far, but you can see a preview of the death that arborix put together on page 33 has anyone heard of urric btw? id like to know how the archvile is going 0 Share this post Link to post
raymoohawk Posted December 27, 2015 1rst rotation of the attack sequence done, 2 more to go 0 Share this post Link to post
Doctor Nick Posted December 27, 2015 raymoohawk said:has anyone heard of urric btw? id like to know how the archvile is going I can't find him on this board, period. Is he on the ZDoom board or something? 0 Share this post Link to post
raymoohawk Posted January 3, 2016 so i've been having trouble with the attck sequence, do yall think i should adda muzzle flash like i did with the zombies and ciby? you can see the unfinished thing below should i do something kinda like what saintofkillers did with his mancubus? 0 Share this post Link to post
MrFlibble Posted January 3, 2016 I think this depends on how you envision the workings of the weapon. Does the captured Zamanthyte spit something out? Or is it an energy bolt? Maybe some parts of the armour should glow to indicate that whatever mechanism holds the lizard is activated? 0 Share this post Link to post
HorrorMovieRei Posted January 3, 2016 I think it would be better without a muzzle flash, because the current projectile looks more like a ball of acid than an energy ball, and also because the baron uses the same animation for melee and ranged. 0 Share this post Link to post
raymoohawk Posted January 3, 2016 oh true, i had forgotten about the melee 0 Share this post Link to post
MrFlibble Posted January 4, 2016 A little bit of wishful thinking here, but any chance one of the Phases would use the early version of the shotgun mutant shown here? I generally agree with the decision not to introduce changes to the bestiary across the Phases, but this would add a little variety without fundamentally altering the monster in question. 0 Share this post Link to post
AxelMoon Posted January 4, 2016 It may sound a bit stupid, but why not use that variant, put a hat on them, as the Wolfen replacements. I know. The idea sounds basic, but they're damn good edits. So maybe a new head for it or so could work? 0 Share this post Link to post
MrFlibble Posted January 4, 2016 SuperSomariDX said:It may sound a bit stupid, but why not use that variant, put a hat on them, as the Wolfen replacements. That would result in secret level enemies being very similar to the basic enemies of the game. Besides, raymoohawk already has a concept of the secret monsters. 0 Share this post Link to post
HorrorMovieRei Posted January 4, 2016 MrFlibble said:A little bit of wishful thinking here, but any chance one of the Phases would use the early version of the shotgun mutant shown here? That was just a concept sprite. I don't think there's a complete set for it. SuperSomariDX said:It may sound a bit stupid, but why not use that variant, put a hat on them, as the Wolfen replacements. There's already a wolfss replacement in the works. 0 Share this post Link to post
raymoohawk Posted January 4, 2016 @supersomari i am trying to keep the number of human enemies to a minimum, so that idea is a no-no and will reamain that way as long as i am doing the sprites 0 Share this post Link to post
raymoohawk Posted January 5, 2016 btw wich of this options would work moar forthe atack sequence? 0 Share this post Link to post
andrewj Posted January 5, 2016 the bottom one is more dramatic I think. 0 Share this post Link to post
Gez Posted January 5, 2016 Bottom one also works better as a melee animation, since you get a sort of chomping action from the armlizardhead. 0 Share this post Link to post
MrFlibble Posted January 5, 2016 Definitely the bottom one, it works well both for "spitting" and "biting". 0 Share this post Link to post
raymoohawk Posted January 9, 2016 still working little by little on this guy does the tongue look silly? 0 Share this post Link to post
andrewj Posted January 9, 2016 to me it looks like the tongue curves down in middle one, but curves up in right one. curving down seems more natural I think. 0 Share this post Link to post
HavoX Posted January 9, 2016 raymoohawk said:still working little by little on this guy http://orig05.deviantart.net/837f/f/2016/009/2/e/pestmeester___113_by_raymoohawk-d9nactb.gif does the tongue look silly? not at all... it's probably just me though 0 Share this post Link to post
Jaxxoon R Posted January 9, 2016 raymoohawk said:does the tongue look silly? What's wrong with silly? Personally, I think this is a lizard skull robot man with a tiny dinosaur for a hand. 0 Share this post Link to post
raymoohawk Posted January 9, 2016 lol, i hadnt thought about it that way XD 0 Share this post Link to post
raymoohawk Posted January 31, 2016 refining the pain elemental's design a bit and yes i am still working on the birdude, here is the next rotation 0 Share this post Link to post