Lycaon Posted September 14, 2014 How can I unlock an "impossible key" door through ACS? I've been looking on the zdoom wiki but can't seem to find the solution. Thanks for your time. 0 Share this post Link to post
scifista42 Posted September 14, 2014 Have a door that, when you press it, activates an ACS script. It checks for a value of a variable "i". If "i==0", the door displays a message that says exactly the standard "impossible" message. If "i==1", the door would open. At the beginning, let "i" be 0, and change it to 1 via another ACS script whenever you would like. I'm not sure if actual locks can be changed via ACS, but anyway, what I described is the flexible way to go. 0 Share this post Link to post
Gez Posted September 14, 2014 If your door is locked in the old-fashioned way (with Door_LockedRaise's lock parameter), you can change its door's lock by changing its special with SetLineSpecial. Change it to Door_Raise and it'll be unlocked. 0 Share this post Link to post
Lycaon Posted September 15, 2014 Nice. Where can I find a good guide on variables? I've never used them until now 0 Share this post Link to post
Blue Shadow Posted September 15, 2014 Lycaon said:Where can I find a good guide on variables? I've never used them until now Try looking through the ACS page and this beginner's guide. 0 Share this post Link to post