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Canofbacon

[Released] Pepsi

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Hi guys this is a WAD I whipped up in a short amount of time called Pepsi. It's basically a short slaughter map type thing. I think it's somewhat good but I dunno what you guys will think. I'll put it on the archives soon. Right now I'd say its like 95% done. I just wanna polish up some stuff before uploading it. If you have a suggestion feel free to leave it. I recommend playing it on Hurt Me Plenty but if that's to easy or to hard you can lower or raise the difficulty. (So no one better complain about it being hard!)

Screenshots:
https://www.dropbox.com/s/dnrz9ez5p7f9l3h/pepsi1.png?dl=0
https://www.dropbox.com/s/1pas3lhmaz72n8a/pepsi2.png?dl=0

Download:
http://www.doomworld.com/idgames/?file=levels/doom2/Ports/p-r/pepsi.zip

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Great, now when the fuck are the Max and Diet versions coming? It does however, look like you have improved in the mapping department.

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Springy said:

Great, now when the fuck are the Max and Diet versions coming? It does however, look like you have improved in the mapping department.

Max and Diet might come as a sequel, and thanks for the feedback.

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plums said:

Slaughtermap? Hardly. Pretty simple level, funny boss though. Confused about the secret, there's nothing there? Also, no exit?

FYI the Pepsi logo looks like crap in software ZDoom because those blues aren't in the Doom palette at all.

FDA in ZDoom 2.7.1. I couldn't take the Coke.
http://www.doomworld.com/vb/attachment.php?postid=1306669

Ahh gosh dangit I forgot to add the exit. The secret should contain a chainsaw and some health, but since you mentioned it Ill take a look soon. Yes the coke is a hard boss. I might have to remove +Missilemore

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Forgot to mention - really like the small DECORATE change to the Shotgunner and Chaingunner so they drop ammo instead of weapons. Nice way to control when a player gets a certain weapon. Handy for early levels in a larger mapset.

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EffinghamHuffnagel said:

Forgot to mention - really like the small DECORATE change to the Shotgunner and Chaingunner so they drop ammo instead of weapons. Nice way to control when a player gets a certain weapon. Handy for early levels in a larger mapset.


Although I'd recommend making an alternate shotgun ammo type that doubles the pickup so the Shotgunners actually drop 4 shells.

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Thanks for all the kind words, guys. I updated the download link with a new version of the WAD. Not much is different though.

Changelog:

Spoiler

-Game ends once boss is beat
-The health in the secret area now is available on hard mode
-+MISSILEMORE was removed from the boss.

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