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mrthejoshmon

Another TNT Community Project?

Which of the premade maps should be used?  

22 members have voted

  1. 1. Which of the premade maps should be used?

    • Acid Assault?
      4
    • Temple?
      1
    • It Was a Dark and Stormy Night?
      8
    • None, learn to map scrub!
      9


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mrthejoshmon said:

Revenants everywhere...

No, please don't do that.


Do chaingunners instead :P

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Actually it's mancubus everywhere, with revenants on elevated turrets with archviles in the back to resurrect them continuously.

Also archviles in closets where they get line of sight to the player through one-unit-tall corridors at floor level, hidden by a midtexture.

Chaingunners are only used to surround elevators and teleport destinations.

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Eris Falling said:

Why not just follow the same principles as the D2TWID secret levels? Instead of Egyptian, use some other ancient civilisation theme, like Roman or Ancient Greece perhaps, with some custom textures.

Ancient Greece or Roman can be easily done with the marble textures, as seen in some of Dr. Sleep's maps. Maybe something a little more innovative and rarely done in Doom, like ancient Japan, perhaps?

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T-Rex said:

Ancient Greece or Roman can be easily done with the marble textures, as seen in some of Dr. Sleep's maps. Maybe something a little more innovative and rarely done in Doom, like ancient Japan, perhaps?



Funny, actually i had in mind to do a map like the last example for FDTWID...

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mrthejoshmon said:

Status report, anybody still working on this?

I am at least


I was working on my other project, but now that i'm free, i think i'm going to make some maps for this one again.

Also, any release date on that map?

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joe-ilya said:

I did lotsa stuff, just finished placing enemies.

Yours all look so much more impressive than my messy, overly long hell level. I will spend alot of time polishing the level, though.

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Doomtodeath said:

Yours all look so much more impressive than my messy, overly long hell level. I will spend alot of time polishing the level, though.

Actually my map has almost 800 monsters. Biggest map I do so far.

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joe-ilya said:

I did lotsa stuff, just finished placing enemies.

An interconnected map filled with monsters?

Yes, more of that please :)

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Fixed some minor bugs and a missing red key texture at the side of the door (imagine not knowin were the red door is).

The download link is still the same.

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Doomtodeath said:

Would you all be pissed if I put a swastica in my map?


Swastika in a tnt project? That's odd.

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Doomtodeath said:

Damnit, I want someone to get pissed at me for promoting Nazi-ism. :)


Dude, that's not promoting "nazi-ism". That is just referencing it, you're not promoting any kind of hate or prejudice, so its cool.

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Doomtodeath said:

Would you all be pissed if I put a swastica in my map?

I've put a swastika room in my map, look closely at the picture I posted.

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KevinHEZ said:

God dammit, it was hard. Maybe a little too hard for map 17.

But it looks and plays excellent.

Also, at that last part (semi-sewers, idk) i kept running out of ammo all the time.

Should I add more ammo and if so, what kind of ammo do you need?

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mrthejoshmon said:

Should I add more ammo and if so, what kind of ammo do you need?


Bullets, there isn't many of them in this map.

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KevinHEZ said:

Now it plays tough and fair at the end, its perfect, doesn't need to change anything.

Ah, good (and thanks).

Now I work on an E3 map using egyptian textures called "Phantom Vendetta" (Don't worry, it is not one of the secret maps).

(And I did play your water map, I will be uploading my first attempt on it to my Youtube channel, I will probably link it when I am done)

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mrthejoshmon said:

Ah, good (and thanks).

Now I work on an E3 map using egyptian textures called "Phantom Vendetta" (Don't worry, it is not one of the secret maps).


I'm also working on a e3 map called "Evening with the Devil" and it's going to be abstract and very hard.

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