Doomtodeath Posted September 27, 2014 My map is going... ok I suppose. Any tips on enemy placement? 0 Share this post Link to post
mrthejoshmon Posted September 27, 2014 Doomtodeath said:My map is going... ok I suppose. Any tips on enemy placement? Revenants everywhere... No, please don't do that. 0 Share this post Link to post
Inkie Posted September 27, 2014 mrthejoshmon said:Revenants everywhere... No, please don't do that. Do chaingunners instead :P 0 Share this post Link to post
Gez Posted September 27, 2014 Actually it's mancubus everywhere, with revenants on elevated turrets with archviles in the back to resurrect them continuously. Also archviles in closets where they get line of sight to the player through one-unit-tall corridors at floor level, hidden by a midtexture. Chaingunners are only used to surround elevators and teleport destinations. 0 Share this post Link to post
T-Rex Posted September 28, 2014 Eris Falling said:Why not just follow the same principles as the D2TWID secret levels? Instead of Egyptian, use some other ancient civilisation theme, like Roman or Ancient Greece perhaps, with some custom textures. Ancient Greece or Roman can be easily done with the marble textures, as seen in some of Dr. Sleep's maps. Maybe something a little more innovative and rarely done in Doom, like ancient Japan, perhaps? 0 Share this post Link to post
Walter confetti Posted September 28, 2014 T-Rex said:Ancient Greece or Roman can be easily done with the marble textures, as seen in some of Dr. Sleep's maps. Maybe something a little more innovative and rarely done in Doom, like ancient Japan, perhaps? Funny, actually i had in mind to do a map like the last example for FDTWID... 0 Share this post Link to post
mrthejoshmon Posted October 7, 2014 Status report, anybody still working on this? I am at least 0 Share this post Link to post
Velvetic Posted October 7, 2014 mrthejoshmon said:Status report, anybody still working on this? I am at least I was working on my other project, but now that i'm free, i think i'm going to make some maps for this one again. Also, any release date on that map? 0 Share this post Link to post
mrthejoshmon Posted October 7, 2014 KevinHEZ said:Also, any release date on that map? When I figure out where and what section 2 will be. 0 Share this post Link to post
Doomtodeath Posted October 7, 2014 mrthejoshmon said:Status report, anybody still working on this? I am at least Yes. I just haven't been doing much to my map, you are giving us a shit load of time. 0 Share this post Link to post
joe-ilya Posted October 7, 2014 I did lotsa stuff, just finished placing enemies. 0 Share this post Link to post
Doomtodeath Posted October 7, 2014 joe-ilya said:I did lotsa stuff, just finished placing enemies. Yours all look so much more impressive than my messy, overly long hell level. I will spend alot of time polishing the level, though. 0 Share this post Link to post
joe-ilya Posted October 7, 2014 Doomtodeath said:Yours all look so much more impressive than my messy, overly long hell level. I will spend alot of time polishing the level, though. Actually my map has almost 800 monsters. Biggest map I do so far. 0 Share this post Link to post
mrthejoshmon Posted October 7, 2014 joe-ilya said:I did lotsa stuff, just finished placing enemies.An interconnected map filled with monsters? Yes, more of that please :) 0 Share this post Link to post
Velvetic Posted October 9, 2014 I just finished another map, but this time is a e1 map (doesn't need idclev) "Deep Water": https://www.dropbox.com/s/y6i1nh4b7z0edl4/deepw.rar 0 Share this post Link to post
Velvetic Posted October 9, 2014 Fixed some minor bugs and a missing red key texture at the side of the door (imagine not knowin were the red door is). The download link is still the same. 0 Share this post Link to post
Doomtodeath Posted October 9, 2014 Would you all be pissed if I put a swastica in my map? 0 Share this post Link to post
Velvetic Posted October 9, 2014 Doomtodeath said:Would you all be pissed if I put a swastica in my map? Swastika in a tnt project? That's odd. 0 Share this post Link to post
mrthejoshmon Posted October 9, 2014 Doomtodeath said:Would you all be pissed if I put a swastica in my map? No I would not be pissed. 0 Share this post Link to post
Doomtodeath Posted October 9, 2014 mrthejoshmon said:No I would not be pissed. Damnit, I want someone to get pissed at me for promoting Nazi-ism. :) 0 Share this post Link to post
Velvetic Posted October 9, 2014 Doomtodeath said:Damnit, I want someone to get pissed at me for promoting Nazi-ism. :) Dude, that's not promoting "nazi-ism". That is just referencing it, you're not promoting any kind of hate or prejudice, so its cool. 0 Share this post Link to post
joe-ilya Posted October 9, 2014 Doomtodeath said:Would you all be pissed if I put a swastica in my map? I've put a swastika room in my map, look closely at the picture I posted. 0 Share this post Link to post
mrthejoshmon Posted October 10, 2014 Here it is, Practical Infiltration: http://www.mediafire.com/download/ef4oki25qel24sz/PRACT.wad Tell me what you hate/like about it. 0 Share this post Link to post
Velvetic Posted October 10, 2014 mrthejoshmon said:Here it is, Practical Infiltration: http://www.mediafire.com/download/ef4oki25qel24sz/PRACT.wad Tell me what you hate/like about it. God dammit, it was hard. Maybe a little too hard for map 17. But it looks and plays excellent. Also, at that last part (semi-sewers, idk) i kept running out of ammo all the time. 0 Share this post Link to post
mrthejoshmon Posted October 10, 2014 KevinHEZ said:God dammit, it was hard. Maybe a little too hard for map 17. But it looks and plays excellent. Also, at that last part (semi-sewers, idk) i kept running out of ammo all the time. Should I add more ammo and if so, what kind of ammo do you need? 0 Share this post Link to post
Velvetic Posted October 10, 2014 mrthejoshmon said:Should I add more ammo and if so, what kind of ammo do you need? Bullets, there isn't many of them in this map. 0 Share this post Link to post
mrthejoshmon Posted October 10, 2014 Link replaced by updated version: http://www.mediafire.com/download/ef4oki25qel24sz/PRACT.wad Enjoy having more bullets and the occasional extra bit of health. 0 Share this post Link to post
Velvetic Posted October 10, 2014 mrthejoshmon said:Link replaced by updated version: http://www.mediafire.com/download/ef4oki25qel24sz/PRACT.wad Enjoy having more bullets and the occasional extra bit of health. Now it plays tough and fair at the end, its perfect, doesn't need to change anything. 0 Share this post Link to post
mrthejoshmon Posted October 10, 2014 KevinHEZ said:Now it plays tough and fair at the end, its perfect, doesn't need to change anything. Ah, good (and thanks). Now I work on an E3 map using egyptian textures called "Phantom Vendetta" (Don't worry, it is not one of the secret maps). (And I did play your water map, I will be uploading my first attempt on it to my Youtube channel, I will probably link it when I am done) 0 Share this post Link to post
Velvetic Posted October 10, 2014 mrthejoshmon said:Ah, good (and thanks). Now I work on an E3 map using egyptian textures called "Phantom Vendetta" (Don't worry, it is not one of the secret maps). I'm also working on a e3 map called "Evening with the Devil" and it's going to be abstract and very hard. 0 Share this post Link to post