Canofbacon Posted September 21, 2014 Here is a simple mod I whipped up using the Canofbacon Challenge as a base. All it does is force you to go through Doom at 5hp. I played it on Hurt Me Plenty and died at MAP02. Maybe you guys can do better. Feel free to make a video of yourself playing this. Only works with ZDoom based ports. Have fun I guess. Download is here. 0 Share this post Link to post
Canofbacon Posted September 21, 2014 Cacowad said:just out of curiosity, why 5 hp? Because I was trying to think how much damage you could take if you where fighting in real life. It was originally 10hp but I sorta thought it was to easy. 0 Share this post Link to post
TimeOfDeath Posted September 21, 2014 Didn't use this mod, but I've made it to map05 without getting hurt at all on UV (link). 0 Share this post Link to post
Zed Posted September 21, 2014 It's fun. I was hit by a zombieman in MAP05 and went from there up to MAP08 with 3 HP. I can't pass the beginning of MAP09, and I don't think it's doable with just 3 HP. By the way, it took me 45 minutes and a lot of quicksaves. 0 Share this post Link to post
Canofbacon Posted September 21, 2014 Zed said:It's fun. I was hit by a zombieman in MAP05 and went from there up to MAP08 with 3 HP. I can't pass the beginning of MAP09, and I don't think it's doable with just 3 HP. By the way, it took me 45 minutes and a lot of quicksaves. Nice, man! 0 Share this post Link to post
Grazza Posted September 21, 2014 Zed said:I can't pass the beginning of MAP09, and I don't think it's doable with just 3 HP.It is theoretically possible to play the whole of Doom2 on UV without taking any damage. There is a TAS movie run that proves this. 0 Share this post Link to post
TimeOfDeath Posted September 21, 2014 Grazza said:theoretically possible Have fun with those hitscanners and damaging floors. :) 0 Share this post Link to post
Zed Posted September 22, 2014 The problem with hitscanners is that I tend to play very, very slow and carefully, and while that's not really an issue with Doom II, I think that maybe in larger maps it can be frustrating and/or it's going to take forever. Probably the biggest problem are the unavoidable damaging floors, which are very difficult or plainly impossible unless it's a TAS. 0 Share this post Link to post
TimeOfDeath Posted September 27, 2014 No matter how careful you are, hitscanners are a nightmare when playing reality without saves. Sometimes they just seem to "know" when you pop out from cover and immediately clip you. 0 Share this post Link to post
Pure Hellspawn Posted September 28, 2014 it's fun to see the player gibbed by pretty much any monster that hits for at least 10 damage. which is anything save commander keen. 0 Share this post Link to post
Zed Posted September 28, 2014 I was thinking about the minimum damage per bullet/pellet, and the wiki says it's 3 hp, for all the zombies and the imp (minimum ranged and melee), so I don't know how the hell I ended up with 3 hp (meaning I lost 2). Anybody knows what happened? I was using GZDoom. 0 Share this post Link to post
Magnusblitz Posted September 28, 2014 Probably had armor, the green armor reduces your damage taken by 1/3. So if you had a green vest and got hit by a zombie doing minimum damage, you could take 2 damage. Or you took 3 and picked up a health pot. 0 Share this post Link to post
Pure Hellspawn Posted September 28, 2014 Magnusblitz said:Probably had armor, the green armor reduces your damage taken by 1/3. So if you had a green vest and got hit by a zombie doing minimum damage, you could take 2 damage. Or you took 3 and picked up a health pot. i'm pretty sure all health pots, medikits, megasphers, soulspheres have been removed. 0 Share this post Link to post
Zed Posted September 28, 2014 Yeah, it seems armor/armor bonuses weren't removed, I don't know how I could forget that. 0 Share this post Link to post
Canofbacon Posted September 28, 2014 Pure Hellspawn said:i'm pretty sure all health pots, medikits, megasphers, soulspheres have been removed. Pretty sure I removed Berserk packs too but who knows. I left blue and green armor in because might as well, they only save you against zombiemen it seems. 0 Share this post Link to post