invictius Posted September 23, 2014 I just finished playing a wad where there was very little of the map at surface level, you entered an unassuming door and kept going down, deeper and deeper into the map. It was like o34s with 99% of the gameplay underground. Any notable wads that house a huge underground base, where the exit is about as far down as you can get in the doom engine? What about other wads that have very extreme height variations (not including jokewads)? 0 Share this post Link to post
Not Jabba Posted September 23, 2014 Are you going to tell us what it is that you played? The first thing that comes to my mind is The Grotto from CC4, though it's not as extreme as what you're talking about. Black Rain from CC3 accomplishes something similar, though much of it is on the surface. EDIT: While I'm thinking of Community Chests: that long spiral climb at the end of CC3 map20 is also pretty noteworthy. 0 Share this post Link to post
SyntherAugustus Posted September 23, 2014 Adventures of Square has some tall heights including swimmable canyons and such. 0 Share this post Link to post
pcorf Posted September 24, 2014 Looking for height variations. Nothing beats Wolfenstein, nothing! Just kidding.... 0 Share this post Link to post
Obsidian Posted September 24, 2014 Most of MAP08 of Requiem happens underground: it's quite impressive how much gameplay was packed into it, especially considering it's a vanilla map. 0 Share this post Link to post
Terminus Posted September 24, 2014 Jade Earth is a gigantic underground map. One of my favorites, too. 0 Share this post Link to post
jerrysheppy Posted September 24, 2014 Misri Halek is the obvious one in my mind, though I'm not sure if it goes that deep in terms of actual -Y coordinates. It definitely has the 'go underground and there's this huge sprawling complex' concept on lock, though. 0 Share this post Link to post
pcorf Posted September 25, 2014 Ven said:Jade Earth is a gigantic underground map. One of my favorites, too. That was the one I was thinking about. Just could not remember the name, hence me recognizing Wolfenstein. 0 Share this post Link to post
DeathevokatioN Posted September 25, 2014 There's one in CC4 that was a collaboration between Joshy and someone else... not sure what it's called but I recommend it. 0 Share this post Link to post
invictius Posted September 25, 2014 I was thinking of the stargate episode where there's an unassuming hut on the surface, but then goes down 174 floors to the actual complex. 0 Share this post Link to post
Grazza Posted September 25, 2014 The Rabbit Hole is worth mentioning - you drop down a deep hole and then work your way back to ground level to exit. System Vices map06 has some very noticeable height differences in open areas, though in numerical terms it's nothing too huge. (The same can be said for Aboocean map05, by the same author.) Andy's Wad has some stupid height differences (c. 16000 units). As for wads based on real places, there's Murder2, based on a deep and dangerous cave (presumably this one). And let's not forget Nuts3, where you can look across a height difference of nearly 6000 units. 0 Share this post Link to post