Reiken Posted September 25, 2014 Started this a few days ago to get back into mapping and evaluate/get used to the Eureka editor (found it to be quite usable and better than when I last tried it). Thinking of adding a few maps of graduating size (2048, 4096.. +?). Feedback welcome. Details: Vanilla, Doom2 link: http://tempsend.com/C5E425CD5D couple of -nomonsters shots: http://i.imgur.com/vuuXae7.png http://i.imgur.com/VbP4OoO.png 0 Share this post Link to post
joe-ilya Posted September 25, 2014 Looks classy and stuff, my only complaint is the health and that corridor trap. 0 Share this post Link to post
40oz Posted September 25, 2014 2nd Screenshot said:HIGH DETAIL Very nice :) 0 Share this post Link to post
Walter confetti Posted September 25, 2014 really cool map, keep it going! 0 Share this post Link to post
Reiken Posted September 26, 2014 Thanks for the comments. I'll see if I can maybe ease the trap a tiny bit without hurting the tension of the map--it is where I've died the most in playtesting, sometimes seemingly from blockmap(?) precision treachery (not all pellets hitting the hellknight). Guess I'll start working on a few more maps to tuck in with it. 0 Share this post Link to post