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1024 warm-up map

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Started this a few days ago to get back into mapping and evaluate/get used to the Eureka editor (found it to be quite usable and better than when I last tried it).
Thinking of adding a few maps of graduating size (2048, 4096.. +?). Feedback welcome.

Details: Vanilla, Doom2

link: http://tempsend.com/C5E425CD5D
couple of -nomonsters shots:

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Thanks for the comments. I'll see if I can maybe ease the trap a tiny bit without hurting the tension of the map--it is where I've died the most in playtesting, sometimes seemingly from blockmap(?) precision treachery (not all pellets hitting the hellknight). Guess I'll start working on a few more maps to tuck in with it.

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