Death Egg Posted September 25, 2014 Out of curiosity, what are all the features that prBoom + has that Eternity Engine currently lacks? And does Eternity plan to implement any of them in the future? 0 Share this post Link to post
Gez Posted September 26, 2014 The obvious: complevels. Eternity has vanilla and I think Boom compatibility modes, which is sufficient for 99% of the cases. And compatibility hacks are enough of a burden that I don't think EE is going to bother implementing things like LxDoom or DOSDoom demo compat. PrB+ also has other convenient demo support features, like if you run it with a demo, it'll automatically fetch the correct WAD files to load. I'm not sure EE has such a thing. And there is, of course, the -viddump feature where PrB+ will render a demo into a video. What else has PrB+ got? - Advanced node formats support (DeepBSP and ZDBSP): check, at least ZDBSP - MUSINFO: check - OPL emulation: not check - OGG/MP3: check I think - Customizable HUDs: I don't think so, though I'm not sure this is really meant as a modding feature in PrBoom+ anyway Then there's GLB+: - Hi-res textures: check IIRC - PNG check, DDS not check - GLDEFS skyboxes: not check - Animation blending: not check AFAIK - Freelook: check - Detail textures: not check - Textured automap: not check I think 0 Share this post Link to post
Quasar Posted September 26, 2014 I should get off my ass and finish MUSINFO now that the line and sector special systems have been fully generalized :V 0 Share this post Link to post
printz Posted September 27, 2014 Gez said:PrB+ also has other convenient demo support features, like if you run it with a demo, it'll automatically fetch the correct WAD files to load. How does it do that? Vanilla demos do not contain any wad reference! Does it require a reference to exist if the demo format supports it, or does it deduce it through any means available (e.g. hash database)? 0 Share this post Link to post
Death Egg Posted April 15, 2018 Since it's been quite some time since I made this topic and I haven't kept up with Eternity's progress, how much (if any) of this has been implemented now? 0 Share this post Link to post
SiFi270 Posted April 15, 2018 (edited) I've just discovered that while both PRBoom+ and Eternity restore the secret exit to Betray in Doom 2 BFG Edition (as do a number of other ports), PRBoom+ goes a step further by automatically changing the glitchy leftover WolfSS in that level to a zombieman. Edit: So it turns out that's not unique to Map33. As long as the IWAD is Doom 2 BFG Edition, PRBoom+ will replace any WolfSS in a PWAD with zombiemen. So if you try to run this patch with PRBoom+ (and apparently Crispy Doom too), all you'll get are some restored textures. This is fascinating to me but it's also having less and less to do with Eternity so I guess this is no longer the thread for it. Edited April 15, 2018 by SiFi270 0 Share this post Link to post
printz Posted April 16, 2018 Someone with BFG edition should fix that, I think. 0 Share this post Link to post
Quasar Posted April 17, 2018 I do not see the point of that. It surely causes more problems than it "fixes". 1 Share this post Link to post