invictius Posted September 26, 2014 Doesn't have to be a fps. I can't think of one that has nearly the amount if fan-made content. Skyrim maybe? Something older? Afaik quake and half life mods didn't even have 10% of the modding community that doom had/has. 0 Share this post Link to post
rampancy Posted September 26, 2014 The huge community and it's body of work is the greatness of doom made manifest. There is nothing like it. Quake is going through its own mini renaissance right now, as well as unreal, which is picking up some momentum. Http://www.quaddicted.com Http://www.quakeone.com Http://www.unrealsp.org Http://www.oldunreal.com 0 Share this post Link to post
Memfis Posted September 26, 2014 Elastomania easily has over 150 000 levels made for it, probably much more. N has 230 000 at least. 0 Share this post Link to post
Coopersville Posted September 26, 2014 Wait a minute, that thread. I couldn't find that one where I said Jedi Knight: Dark Forces II 0 Share this post Link to post
Zed Posted September 26, 2014 Coopersville said:I couldn't find that one where I said Jedi Knight: Dark Forces II http://www.doomworld.com/vb/everything-else/69436-which-fps-games-have-the-biggest-mapping-communities/ 0 Share this post Link to post
geo Posted September 26, 2014 Don't we have 8 of these topics? Elder Scrolls Quake TF2 / L4D / HL2 Unreal 0 Share this post Link to post
Creaphis Posted September 27, 2014 "Total maps made" is probably a lousy ranking system, considering how much longer it takes to produce content for a newer engine. Even "total hours spent modding by the community" might not be fair if you consider changes in the size of the overall gaming population. This also favours older games that have had more time to develop and preserve a community - Doom modding only really gained momentum once the tools were developed after a couple years. "Total hours spent modding divided by total owners of that game" would favour some unknown indie game with one really, really obsessed fan. "Total hours spent modding divided by number of frequent gamers at time of the game's release" also disadvantages modern games because more demographics have entered the gaming scene in the last decade who are less likely to get into modding (eg. Wii Sports kids and Bejeweled moms). There's also the problem that nowadays there are way more moddable games to split the attention of modders while in Doom's heydey it was pretty much the only engine you would bother with. Do any statisticians in the crowd have a better metric? This is serious business. 0 Share this post Link to post
NokturnuS Posted September 27, 2014 Civilization games have a large active MOD community. They even release some mods from old games like Civ2 and Civ3 (yes, and in the past i remember saw a doom-mod for civ2. Really weird). http://www.civfanatics.com 0 Share this post Link to post
gggmork Posted September 27, 2014 what about that stupid block game... um... minecraft 0 Share this post Link to post
Jaxxoon R Posted September 27, 2014 Sanic and Mayro and Cavern Stoeis and Wruck and Deem and Quack and MinCroft and Skyrom and all them thingies and such and yes 0 Share this post Link to post
Clonehunter Posted September 28, 2014 Coopersville said:Wait a minute, that thread. I couldn't find that one where I said Jedi Knight: Dark Forces II Is it still active? I thought it finally died right when Jedi Outcast finally died a few years back (2007 or 2008ish) 0 Share this post Link to post